Academic literature on the topic 'Game Engines'
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Journal articles on the topic "Game Engines"
Salama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textNormalisa, Normalisa, Pradana Atmadiputra, and Jibran Wafi Prawiko. "Comparing the Developmental Complexity of Different Game Engines by Creating the Same Game Using Two Different Engines." Jurnal Teknologi Sistem Informasi dan Aplikasi 7, no. 2 (2024): 892–96. http://dx.doi.org/10.32493/jtsi.v7i2.41654.
Full textSalama, Ramiz, and Mohamed Elsayed. "A live comparison between Unity and Unreal game engines." Global Journal of Information Technology: Emerging Technologies 11, no. 1 (2021): 01–07. http://dx.doi.org/10.18844/gjit.v11i1.5288.
Full textDoyle-Myerscough, Kaelan. "An engine by consent: GBStudio and queer pleasure through (design) restriction." Journal of Gaming & Virtual Worlds 17, no. 1 (2025): 91–100. https://doi.org/10.1386/jgvw_00115_1.
Full textVovk, Liudmyla, and Dmytro Nedavnii. "Physics in Games. Creation of a Game Engine Based on Physical Processes." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 1 (2023): 107–20. http://dx.doi.org/10.31866/2617-796x.6.1.2023.283971.
Full textRazzhivin, A., N. Limanova, and V. Kozlov. "Comparative Analysis of Game Development Tools." Bulletin of Science and Practice, no. 7 (July 15, 2023): 250–52. http://dx.doi.org/10.33619/2414-2948/92/35.
Full textVovk, Liudmyla, and Dmytro Nedavnii. "Physics in Games. Creation of a Game Engine Based on Physical Processes." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 1 (2023): 107–20. https://doi.org/10.31866/2617-796X.6.1.2023.283971.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textBurbach, Jörg. "Browser - im Grunde eine Game Engine." IU Discussion Papers Design Architektur und Bau 2, no. 1 (2023): 2. https://doi.org/10.56250/3632.
Full textAn, Dong. "Technology-driven Virtual Production." Revista FAMECOS 29, no. 1 (2022): e43370. http://dx.doi.org/10.15448/1980-3729.2022.1.43370.
Full textDissertations / Theses on the topic "Game Engines"
MACHADO, LUCAS EUZEBIO. "PARALLEL ALGORITHMS FOR MULTICORE GAME ENGINES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16309@1.
Full textFlomén, Rasmus, and Micaela Gustafsson. "Game developer experience : A cognitive task analysis with different game engines." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19615.
Full textMortan, Nabi H. "Using Game Engines in Interactive Co-design." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819932.
Full textBagnoli, Alessandro. "Game Engines e MAS: Spatial Tuples in Unity3D." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16100/.
Full textKoirikivi, R. (Rainer). "The architecture and evolution of computer game engines." Bachelor's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201512112292.
Full textCerbara, Mattia. "Game engines and MAS: tuplespace-based interaction in Unity3D." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15627/.
Full textPoli, Nicola. "Game Engines and MAS: BDI & Artifacts in Unity." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15657/.
Full textHenriks, Niklas. "Creating Serious Games by integrating external components : Propositions and guidelines for future work with serious games." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-132.
Full textO'Grady, Daniel [Verfasser]. "Bringing Database Management Systems and Video Game Engines Together / Daniel O'Grady." Tübingen : Universitätsbibliothek Tübingen, 2021. http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1183929.
Full textAL, Halbouni Hadi, and Frank Hansen. "A Scenario-Based evaluation of Game Architecture." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20241.
Full textBooks on the topic "Game Engines"
Jason, Busby, and Co Phil, eds. Game engines and production. Pearson Custom Publishing, 2006.
Find full textPerron, Bernard. Silent hill: The terror engine. University of Michigan Press, 2011.
Find full textNandy, Abhishek, and Debashree Chanda. Beginning Platino Game Engine. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2484-7.
Full textSchwab, Brian. AI game engine programming. 2nd ed. Course Technology, Cengage Learning, 2009.
Find full textSchwab, Brian. AI game engine programming. 2nd ed. Course Technology, Cengage Learning, 2009.
Find full textBook chapters on the topic "Game Engines"
Freiknecht, Jonas, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, and Ralf Dörner. "Game Engines." In Serious Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40612-1_6.
Full textRobinson, Ciarán. "Game Engines." In Game Audio with FMOD and Unity. Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-1.
Full textHalpern, Jared. "Games and Game Engines." In Developing 2D Games with Unity. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3772-4_1.
Full textCiesla, Robert. "Commercial Game Engines." In Mostly Codeless Game Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2970-5_4.
Full textCiesla, Robert. "Freeware Game Engines." In Mostly Codeless Game Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2970-5_5.
Full textWang, Wallace. "Understanding Game Engines." In International Series on Computer, Entertainment and Media Technology. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32202-0_19.
Full textBura, Juriy. "JavaScript Game Engines." In Pro Android Web Game Apps. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3820-1_14.
Full textGraham, Wayne. "HTML5 Game Engines." In Beginning Facebook Game Apps Development. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4171-3_13.
Full textAnderie, Lutz. "Game Design und Game-Engines." In Games Industry Management. Springer Berlin Heidelberg, 2023. http://dx.doi.org/10.1007/978-3-662-65728-7_16.
Full textLau, Vicki. "Virtual Reality Game Engines." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_265-1.
Full textConference papers on the topic "Game Engines"
Chen, Shijie, Shiyu Sun, and Mengce Di. "Real-time Collision Detection Algorithm Optimization in Game Physics Engines." In 2024 IEEE 6th International Conference on Civil Aviation Safety and Information Technology (ICCASIT). IEEE, 2024. https://doi.org/10.1109/iccasit62299.2024.10828064.
Full textMenzer, Fritz. "Preliminary Study on Integrating 3D Audio with 2D Game Engines for Immersive Storytelling." In 2024 2nd International Conference on Sustaining Heritage: Embracing Technological Advancements (ICSH). IEEE, 2024. https://doi.org/10.1109/icsh62408.2024.10779671.
Full text"Game engines." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000312.
Full textSouza, Joana Gabriela R. de, Marcos Vinicius C. Pacheco, and Raquel Oliveira Prates. "Extensibility Analysis of Game Engines for Building Simplified Game Development Interfaces." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames_estendido.2024.241329.
Full textVohera, Chaitya, Heet Chheda, Dhruveel Chouhan, Ayush Desai, and Vijal Jain. "Game Engine Architecture and Comparative Study of Different Game Engines." In 2021 12th International Conference on Computing Communication and Networking Technologies (ICCCNT). IEEE, 2021. http://dx.doi.org/10.1109/icccnt51525.2021.9579618.
Full textHudlicka, Eva. "Affective game engines." In the 4th International Conference. ACM Press, 2009. http://dx.doi.org/10.1145/1536513.1536565.
Full textVanhatupa, Juha-Matti. "Game engines in game programming education." In the 11th Koli Calling International Conference. ACM Press, 2011. http://dx.doi.org/10.1145/2094131.2094156.
Full textWilly Budiman, Liu, and Raymond Kosala. "Games Authoring Tool for Existing Game Engines." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-19.
Full textPavkov, Sanja, Ivona Frankovic, and Natasa Hoic-Bozic. "Comparison of game engines for serious games." In 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2017. http://dx.doi.org/10.23919/mipro.2017.7973518.
Full textWarren, Jonah. "Tiny online game engines." In 2019 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2019. http://dx.doi.org/10.1109/gem.2019.8901975.
Full textReports on the topic "Game Engines"
Simmons, Scott, ed. Advancing the Interoperability of Geospatial Intelligence Tradecraft with 3D Modeling, Simulation, and Game Engines. Open Geospatial Consortium, Inc., 2021. http://dx.doi.org/10.62973/20-085r1.
Full textVakaliuk, Tetiana A., Valerii V. Kontsedailo, Dmytro S. Antoniuk, Olha V. Korotun, Iryna S. Mintii, and Andrey V. Pikilnyak. Using game simulator Software Inc in the Software Engineering education. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3762.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full textМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.
Full textBernstetter, Armin. Virtual Fieldwork in Unreal Engine (software). GEOMAR Helmholtz Centre for Ocean Research Kiel, 2024. http://dx.doi.org/10.3289/sw_6_2024.
Full textVakaliuk, Tetiana, Valerii Kontsedailo, Dmytro Antoniuk, Olha Korotun, Serhiy Semerikov, and Iryna Mintii. Using Game Dev Tycoon to Create Professional Soft Competencies for Future Engineers-Programmers. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4129.
Full textBanji, Titilope, and Daniel Olsen. PR-179-22207-R01 Improved In-Cylinder Mixing Injection Pressure Sensitivity. Pipeline Research Council International, Inc. (PRCI), 2024. http://dx.doi.org/10.55274/r0000063.
Full textEthan Abramson, Ethan Abramson. CetaSim: using a game engine to simulate sperm whales and their world. Experiment, 2023. http://dx.doi.org/10.18258/56321.
Full textProkhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4416.
Full textJohra, Hicham. GEENIE: A Video Game to Introduce Building Thermodynamics and Control of HVAC Systems. Department of the Built Environment, Aalborg University, 2025. https://doi.org/10.54337/aau.775965698.
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