Books on the topic 'Game Engines'
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HTML5 game engines: App development and distribution. Boca Raton: CRC Press, Taylor & Francis Group, 2014.
Find full textPerron, Bernard. Silent hill: The terror engine. Ann Arbor: University of Michigan Press, 2011.
Find full textSchwab, Brian. AI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.
Find full textAI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.
Find full textMillington, Ian. Game Physics Engine Development. San Diego: Elsevier Science, 2007.
Find full textSchwab, Brian. AI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.
Find full textNandy, Abhishek, and Debashree Chanda. Beginning Platino Game Engine. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2484-7.
Full textSung, Kelvin, Jebediah Pavleas, Fernando Arnez, and Jason Pace. Build Your Own 2D Game Engine and Create Great Web Games. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0952-3.
Full textGame engine design and implementation. Sudbury, Mass: Jones & Bartlett Learning, 2010.
Find full textTanaya, Michael, Huaming Chen, Jebediah Pavleas, and Kelvin Sung. Building a 2D Game Physics Engine. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2583-7.
Full textBrusca, Victor G. Introduction to Video Game Engine Development. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.
Full textMacKenzie, Allen Brantley. Game theory for wireless engineers. [San Rafael, Calif.]: Morgan & Claypool Publishers, 2006.
Find full textMultiplayer gaming and engine coding for the Torque Game Engine. Wellesley, Mass: A K Peters, Ltd., 2008.
Find full text1976-, Jenkins Christopher James, ed. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2010.
Find full textLadd, Brian C. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2011.
Find full textLadd, Brian C. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2011.
Find full textGame physics engine development: How to build a robust commercial-grade physics engine for your game. 2nd ed. Amsterdam: Morgan Kaufmann Publishers/Elsevier, 2010.
Find full textThe game programmer's guide to Torque: Under the hood of the Torque Game Engine. Wellesley, MA: A K Peters, 2006.
Find full textBlackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full textBeginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full textNagle, Dan. HTML5 Game Engines. A K Peters/CRC Press, 2014. http://dx.doi.org/10.1201/b16849.
Full textCiesla, Robert. Mostly Codeless Game Development: New School Game Engines. Apress, 2017.
Find full textReal-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series). Charles River Media, 2003.
Find full textBradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.
Find full textBradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.
Find full textWin the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley, 2015.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textGregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2009. http://dx.doi.org/10.1201/b10681.
Full textGregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315106946.
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