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1

HTML5 game engines: App development and distribution. Boca Raton: CRC Press, Taylor & Francis Group, 2014.

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2

Lengyel, Eric. Game engine gems. Sudbury, MA: Jones and Bartlett Publishers, 2010.

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3

Game engine architecture. Wellesley, Mass: A K Peters, 2009.

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4

Perron, Bernard. Silent hill: The terror engine. Ann Arbor: University of Michigan Press, 2011.

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5

Cook, David. Tabloid! game. Lake Geneva, WI: TSR, 1994.

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6

Schwab, Brian. AI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.

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7

AI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.

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8

Millington, Ian. Game Physics Engine Development. San Diego: Elsevier Science, 2007.

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9

Zerbst, Stefan. 3D game engine programming. Boston, MA: Premier Press, 2004.

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10

Game engine toolset development. Boston, MA: Thomson Course Technology, 2006.

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11

Schwab, Brian. AI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.

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12

Eberly, David H. 3D Game Engine Architecture. San Diego: Elsevier Science, 2009.

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13

Nandy, Abhishek, and Debashree Chanda. Beginning Platino Game Engine. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2484-7.

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14

Sung, Kelvin, Jebediah Pavleas, Fernando Arnez, and Jason Pace. Build Your Own 2D Game Engine and Create Great Web Games. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0952-3.

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15

Multi-threaded game engine design. Boston, MA: Cengage, 2011.

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16

Game engine design and implementation. Sudbury, Mass: Jones & Bartlett Learning, 2010.

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17

Tanaya, Michael, Huaming Chen, Jebediah Pavleas, and Kelvin Sung. Building a 2D Game Physics Engine. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2583-7.

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18

Brusca, Victor G. Introduction to Video Game Engine Development. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.

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19

MacKenzie, Allen Brantley. Game theory for wireless engineers. [San Rafael, Calif.]: Morgan & Claypool Publishers, 2006.

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20

Multiplayer gaming and engine coding for the Torque Game Engine. Wellesley, Mass: A K Peters, Ltd., 2008.

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21

1976-, Jenkins Christopher James, ed. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2010.

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22

Ladd, Brian C. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2011.

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23

Ladd, Brian C. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2011.

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24

Game physics engine development: How to build a robust commercial-grade physics engine for your game. 2nd ed. Amsterdam: Morgan Kaufmann Publishers/Elsevier, 2010.

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25

Building a 3D game engine in C++. New York: Wiley, 1995.

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26

Wolfgang, Baur. Kromosome. Lake Geneva, WI: TSR, 1994.

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27

The game programmer's guide to Torque: Under the hood of the Torque Game Engine. Wellesley, MA: A K Peters, 2006.

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28

Hook, Brian. Building a 3D game engine in C[plus plus]. New York: Wiley, 1995.

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29

Blackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.

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30

Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.

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31

Nagle, Dan. HTML5 Game Engines. A K Peters/CRC Press, 2014. http://dx.doi.org/10.1201/b16849.

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32

Creating Game Art for 3D Engines (Game Development). Charles River Media, 2007.

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33

Ciesla, Robert. Mostly Codeless Game Development: New School Game Engines. Apress, 2017.

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34

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series). Charles River Media, 2003.

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35

Bradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.

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36

Bradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.

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37

Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley, 2015.

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38

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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39

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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40

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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41

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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42

Game engine gems. Sudbury, MA: Jones and Bartlett Publishers, 2010.

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43

Gregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2009. http://dx.doi.org/10.1201/b10681.

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44

Gregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315106946.

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45

McComb, Colin. The Galactos Barrier (Amazing Engine System, Am5). TSR, 1994.

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46

Lengyel, Eric. Game Engine Gems 2. CRC Press LLC, 2011.

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47

Wihlidal, Graham. Game Engine Toolset Development. Course Technology PTR, 2006.

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48

Schwab, Brian. AI Game Engine Programming. Charles River Media, 2004.

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49

Game Engine Gems 2. AK Peters, 2011.

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50

Lengyel, Eric. Game Engine Gems 2. CRC Press LLC, 2011.

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