Journal articles on the topic 'Game Engines'
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Salama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (December 29, 2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textBinSubaih, Ahmed, and Steve Maddock. "Game Portability Using a Service-Oriented Approach." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/378485.
Full textMarin-Vega, Humberto, Giner Alor-Hernández, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada, and Jorge Luis García-Alcaraz. "A Brief Review of Game Engines for Educational and Serious Games Development." Journal of Information Technology Research 10, no. 4 (October 2017): 1–22. http://dx.doi.org/10.4018/jitr.2017100101.
Full textŻukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textBoaventura, Filipe M. B., and Victor T. Sarinho. "MEnDiGa: A Minimal Engine for Digital Games." International Journal of Computer Games Technology 2017 (2017): 1–13. http://dx.doi.org/10.1155/2017/9626710.
Full textAndrade, A. "Game engines: a survey." EAI Endorsed Transactions on Game-Based Learning 2, no. 6 (November 5, 2015): 150615. http://dx.doi.org/10.4108/eai.5-11-2015.150615.
Full textMishra, Prerna, and Urmila Shrawankar. "Comparison between Famous Game Engines and Eminent Games." International Journal of Interactive Multimedia and Artificial Intelligence 4, no. 1 (2016): 69. http://dx.doi.org/10.9781/ijimai.2016.4113.
Full textRiccardo Maria, Bianchi, Claire Adam Bourdarios, Michael Hovdesven, and Ilija Vukotic. "Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment." EPJ Web of Conferences 214 (2019): 02013. http://dx.doi.org/10.1051/epjconf/201921402013.
Full textEkströmer, Philip, Renee Wever, Patrik Andersson, and Johan Jönsson. "Shedding Light on Game Engines and Virtual Reality for Design Ideation." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 2003–10. http://dx.doi.org/10.1017/dsi.2019.206.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textCarbonell-Carrera, Carlos, Jose Luis Saorin, and Dámari Melián Díaz. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching." Land 10, no. 5 (May 6, 2021): 492. http://dx.doi.org/10.3390/land10050492.
Full textvan der Vegt, Wim, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, and Iván Martínez Ortiz. "RAGE Architecture for Reusable Serious Gaming Technology Components." International Journal of Computer Games Technology 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/5680526.
Full textBuhammood, A. H., Henry Abanda, Peter Garstecki, M. B. Manjia, Chrispin Pettang, and Abdulrasheed Madugu Abdullahi. "Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement." International Journal of Gaming and Computer-Mediated Simulations 12, no. 4 (October 2020): 38–63. http://dx.doi.org/10.4018/ijgcms.2020100103.
Full textBart, William, Jacob Ritter, and Nathan Ritter. "An Empirical Study of Artificial Participants." Journal of Technological Advancements 1, no. 1 (January 2021): 1–11. http://dx.doi.org/10.4018/jta.20210101.oa2.
Full textCarbonell-Carrera, Carlos, Peri Gunalp, Jose Luis Saorin, and Stephany Hess-Medler. "Think Spatially With Game Engine." ISPRS International Journal of Geo-Information 9, no. 3 (March 9, 2020): 159. http://dx.doi.org/10.3390/ijgi9030159.
Full textKeil, Julian, Dennis Edler, Thomas Schmitt, and Frank Dickmann. "Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines." KN - Journal of Cartography and Geographic Information 71, no. 1 (January 8, 2021): 53–65. http://dx.doi.org/10.1007/s42489-020-00069-6.
Full textHe, Hantao, Junxing Zheng, Quan Sun, and Zhaochao Li. "Simulation of Realistic Particles with Bullet Physics Engine." E3S Web of Conferences 92 (2019): 14004. http://dx.doi.org/10.1051/e3sconf/20199214004.
Full textUllman, Tomer D., Elizabeth Spelke, Peter Battaglia, and Joshua B. Tenenbaum. "Mind Games: Game Engines as an Architecture for Intuitive Physics." Trends in Cognitive Sciences 21, no. 9 (September 2017): 649–65. http://dx.doi.org/10.1016/j.tics.2017.05.012.
Full textWolter, Sebastian. "Simulation von Sensordaten mittels Game Engines." ATZextra 26, S3 (June 2021): 24–27. http://dx.doi.org/10.1007/s35778-021-0454-7.
Full textEscobar-Castillejos, David, Julieta Noguez, Roberto A. Cárdenas-Ovando, Luis Neri, Andres Gonzalez-Nucamendi, and Víctor Robledo-Rella. "Using Game Engines for Visuo-Haptic Learning Simulations." Applied Sciences 10, no. 13 (June 30, 2020): 4553. http://dx.doi.org/10.3390/app10134553.
Full textToftedahl, Marcus. "Localization Tools in General Purpose Game Engines: A Systematic Mapping Study." International Journal of Computer Games Technology 2021 (July 22, 2021): 1–15. http://dx.doi.org/10.1155/2021/9979657.
Full textPark, Haechan, and Nakhoon Baek. "Developing an Open-Source Lightweight Game Engine with DNN Support." Electronics 9, no. 9 (September 1, 2020): 1421. http://dx.doi.org/10.3390/electronics9091421.
Full textDignum, F., J. Westra, W. A. van Doesburg, and M. Harbers. "Games and Agents: Designing Intelligent Gameplay." International Journal of Computer Games Technology 2009 (2009): 1–18. http://dx.doi.org/10.1155/2009/837095.
Full textHarisman, Hendra, Phillip Stothard, and Nurul Aflah. "Developing a Computer Simulation Game as a Training Tool for Mine Self-Escape in Underground Coal Mine." Aceh International Journal of Science and Technology 10, no. 1 (April 30, 2021): 18–22. http://dx.doi.org/10.13170/aijst.10.1.18752.
Full textLaksono and Aditya. "Utilizing A Game Engine for Interactive 3D Topographic Data Visualization." ISPRS International Journal of Geo-Information 8, no. 8 (August 15, 2019): 361. http://dx.doi.org/10.3390/ijgi8080361.
Full textMichalakos, Christos. "Designing Musical Games for Electroacoustic Improvisation." Organised Sound 26, no. 1 (April 2021): 78–88. http://dx.doi.org/10.1017/s1355771821000078.
Full textLangston, Lee S. "Changing the Game." Mechanical Engineering 130, no. 05 (May 1, 2008): 25–29. http://dx.doi.org/10.1115/1.2008-may-2.
Full textStowell, Tim, Jon Scoresby, Michael R. Capell, and Brett E. Shelton. "Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine." International Journal of Gaming and Computer-Mediated Simulations 1, no. 4 (October 2009): 20–49. http://dx.doi.org/10.4018/jgcms.2009091502.
Full textSingh, Rajinder. "3D Game Development Engines and 3D Modelling." International Journal of Computer Sciences and Engineering 7, no. 4 (April 30, 2019): 1047–53. http://dx.doi.org/10.26438/ijcse/v7i4.10471053.
Full textMARCHIORI, MASSIMO. "SOCIAL SEARCH ENGINES." International Journal of Bifurcation and Chaos 17, no. 07 (July 2007): 2355–61. http://dx.doi.org/10.1142/s0218127407018440.
Full textWagner, Robert M. "Engines of the Future." Mechanical Engineering 137, no. 12 (December 1, 2015): 30–35. http://dx.doi.org/10.1115/1.2015-dec-1.
Full textOlszewski, Robert, Mateusz Cegiełka, Urszula Szczepankowska, and Jacek Wesołowski. "Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines." ISPRS International Journal of Geo-Information 9, no. 2 (February 20, 2020): 118. http://dx.doi.org/10.3390/ijgi9020118.
Full textWhitson, Jennifer R. "Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools." New Media & Society 20, no. 7 (June 30, 2017): 2315–32. http://dx.doi.org/10.1177/1461444817715020.
Full textHanold, Gregg T., and Mikel D. Petty. "Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters." International Journal of Computer Games Technology 2011 (2011): 1–15. http://dx.doi.org/10.1155/2011/819746.
Full textStatham, Nataska. "Use of Photogrammetry in Video Games: A Historical Overview." Games and Culture 15, no. 3 (July 3, 2018): 289–307. http://dx.doi.org/10.1177/1555412018786415.
Full textVirtanen, J. P., A. Julin, H. Handolin, T. Rantanen, M. Maksimainen, J. Hyyppä, and H. Hyyppä. "INTERACTIVE GEO-INFORMATION IN VIRTUAL REALITY – OBSERVATIONS AND FUTURE CHALLENGES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIV-4/W1-2020 (September 3, 2020): 159–65. http://dx.doi.org/10.5194/isprs-archives-xliv-4-w1-2020-159-2020.
Full textMerlo, A., C. Sánchez Belenguer, E. Vendrell Vidal, F. Fantini, and A. Aliperta. "3D MODEL VISUALIZATION ENHANCEMENTS IN REAL-TIME GAME ENGINES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W1 (February 13, 2013): 181–88. http://dx.doi.org/10.5194/isprsarchives-xl-5-w1-181-2013.
Full textPolitowski, Cristiano, Fabio Petrillo, João Eduardo Montandon, Marco Tulio Valente, and Yann-Gaël Guéhéneuc. "Are game engines software frameworks? A three-perspective study." Journal of Systems and Software 171 (January 2021): 110846. http://dx.doi.org/10.1016/j.jss.2020.110846.
Full textCorbett, Jon, and Kevin Wade. "Player Perspective: Using Computer Game Engines for 3D Cartography." Cartographica: The International Journal for Geographic Information and Geovisualization 40, no. 3 (September 2005): 113–20. http://dx.doi.org/10.3138/8443-505q-m8t1-1774.
Full textTrenholme, David, and Shamus P. Smith. "Computer game engines for developing first-person virtual environments." Virtual Reality 12, no. 3 (March 28, 2008): 181–87. http://dx.doi.org/10.1007/s10055-008-0092-z.
Full textLi, Heng, Greg Chan, Martin Skitmore, and Ting Huang. "A 4D automatic simulation tool for construction resource planning: a case study." Engineering, Construction and Architectural Management 22, no. 5 (September 21, 2015): 536–50. http://dx.doi.org/10.1108/ecam-07-2014-0093.
Full textMeier, Cecile, Jose Luis Saorín, Alejandro Bonnet de León, and Alberto Guerrero Cobos. "Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage." International Journal of Emerging Technologies in Learning (iJET) 15, no. 20 (October 19, 2020): 268. http://dx.doi.org/10.3991/ijet.v15i20.16535.
Full textFoxman, Maxwell. "United We Stand: Platforms, Tools and Innovation With the Unity Game Engine." Social Media + Society 5, no. 4 (October 2019): 205630511988017. http://dx.doi.org/10.1177/2056305119880177.
Full textLiu, Donfeng, Luis Barba-Guamán, Priscila Valdiviezo-Díaz, and Guido Riofrio. "Intelligent tutoring Module for a 3Dgame-based science e-learning platform." Inteligencia Artificial 20, no. 60 (February 24, 2017): 1. http://dx.doi.org/10.4114/intartif.vol20iss60pp1-19.
Full textDeptuła, Adam, and Piotr Osiński. "Integrated decision support system for acoustic diagnostics in the technical state of the internal combustion engine." Mechanik 90, no. 7 (July 10, 2017): 574–76. http://dx.doi.org/10.17814/mechanik.2017.7.77.
Full textFerraz Júnior, Wilton Moreira, Suéllen Rodolfo Martinelli, Carlos Henrique da Silva Santos, and Murillo Rodrigo Petrucelli Homem. "Gamification based learning activities in elementary Brazilian public school." Independent Journal of Management & Production 11, no. 6 (October 1, 2020): 1830. http://dx.doi.org/10.14807/ijmp.v11i6.1119.
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