Academic literature on the topic 'Game studio business models'
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Journal articles on the topic "Game studio business models"
Su, Yanhui, Per Backlund, and Henrik Engström. "Data-driven method for mobile game publishing revenue forecast." Service Oriented Computing and Applications 16, no. 1 (2021): 67–76. http://dx.doi.org/10.1007/s11761-021-00332-2.
Full textKholodylo, Marta, and Christine Strauss. "Independent Game Developers and Their Expectations Towards Recommender Systems." Journal of Data Intelligence 1, no. 3 (2020): 301–18. http://dx.doi.org/10.26421/jdi1.3-1.
Full textLoeis, Minaldi, Musa Hubeis, Arif Imam Suroso, and Sukiswo Dirdjosuparto. "A strategy for reducing skills gap for the game development sector of the Indonesian creative industries." Decision Science Letters 12, no. 1 (2023): 97–106. http://dx.doi.org/10.5267/j.dsl.2022.10.003.
Full textSHARMA, DR MONIKA. "A CASE STUDY ON GLOBAL BUSINESS OF SPORTS LEAGUE." International Journal Of Multidisciplinary Research And Studies 05, no. 04 (2022): 01–16. http://dx.doi.org/10.33826/ijmras/v05i04.3.
Full textSHARMA, DR MONIKA. "A CASE STUDY ON GLOBAL BUSINESS OF SPORTS LEAGUE." International Journal Of Multidisciplinary Research And Studies 05, no. 04 (2022): 01–16. http://dx.doi.org/10.33826/ijmras/v05i04.3.
Full textИльин, А. Б., Ю. С. Сизова, Ю. Д. Пономарева, and С. Д. Сизов. "Monetization and Commercialization of e-Sports Business Core." Экономика и предпринимательство, no. 8(133) (November 16, 2021): 778–86. http://dx.doi.org/10.34925/eip.2021.133.8.145.
Full textSantosa, Daniel, Erdhi Widyarto, and Ridwan Sanjaya. "Product and Business Development of Another Path Game in Myhand Studio." Journal of Business and Technology 3, no. 3 (2023): 97–106. http://dx.doi.org/10.24167/jbt.v3i3.5365.
Full textYuliarto, Hari, Pasca Tri Kaloka, Putri Prastiwi Wulandari, and Hideaki Tanimoto. "The impact of nonlinear pedagogy on communication and skill acquisition." Fizjoterapia Polska 24, no. 1 (2024): 192–98. http://dx.doi.org/10.56984/8zg2ef8np0.
Full textVitkauskaitė, Ieva. "Types of Film Production Business Models and Their Interrelationship." Informacijos mokslai 89 (June 5, 2020): 43–54. http://dx.doi.org/10.15388/im.2020.89.39.
Full textRoy, Nandita. "Applying Kant’s Ethics to Video Game Business Models." Business and Professional Ethics Journal 40, no. 1 (2021): 109–27. http://dx.doi.org/10.5840/bpej202115106.
Full textDissertations / Theses on the topic "Game studio business models"
Zijlstra, Peter, and Christiaan Visser. "Developing Business Models in the Video Game Industry : An evaluation to strategic choices made by small and medium-sized development studios." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18618.
Full textHallqvist, Stina, and Johanna Moström. "ABB Gate Model : En processledningsmetod för ABB:s produktutveckling." Thesis, Linköping University, Department of Management and Economics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1901.
Full textHuang, Yun, and 黄赟. "Game-theoretic coordination and configuration of multi-level supply chains." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44904411.
Full textKnudsen, Kasper, and Vilhelm Söderström. "When the investors choose : Analysis of business models within the Swedish video game industry." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-451195.
Full textCruea, Mark Douglas. "The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304.
Full textBista, Sanat K. "Computational models of trust for cooperative evolution : reputation based game theoretic models of trust for cooperative evolution in online business games." Thesis, University of Bradford, 2010. http://hdl.handle.net/10454/4424.
Full textZadworna, Magdalena, Michail Musatov, and Romans Obrezkovs. "TRIPS Agreement’s Impact on the Accessibility of Pharmaceuticals in the Developing Countries : Developed Game-Theoretic Model." Thesis, Mälardalen University, School of Sustainable Development of Society and Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-740.
Full textLee, Ruri. "Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/81088.
Full textJensen, Ola, and Daniel Sannéus. "A Game of Nods and Winks : En studie om faktorer som påverkar svenska börsbolags användning av resultatmanipulering." Thesis, Linnéuniversitetet, Institutionen för ekonomistyrning och logistik (ELO), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-64691.
Full textFarrenkopf, Thomas. "Applying semantic technologies to multi-agent models in the context of business simulations." Thesis, Edinburgh Napier University, 2017. http://researchrepository.napier.ac.uk/Output/1033149.
Full textBooks on the topic "Game studio business models"
Bulgakova, Irina, Yuliya Vertakova, Ol'ga Medvedeva, Sergey Medvedev, and Galina Chernyshova. Models and methods of system analysis in operations research. INFRA-M Academic Publishing LLC., 2024. https://doi.org/10.12737/2049708.
Full text1948-, De Cristofaro Sergio, and Venanzi Daniela 1957-, eds. Management models: Business e banking game. F. Angeli, 1988.
Find full textDutta, Bhaskar. Networks and groups: Models of strategic formation. Springer, 2003.
Find full textBrams, Steven J. Negotiation games: Applying game theory to bargaining and arbitration. Routledge, 1990.
Find full textFerenc, Forgó. Introduction to the theory of games: Concepts, methods, applications. Kluwer Academic Publishers, 1999.
Find full textVannini, Stefano. Essays on the strategic behaviour of multinational enterprises. CIACO, 1995.
Find full textTechnology), International Workshop on Agent-Based Approaches in Economic and Social Complex Systems (4th 2005 Tokyo Institute of. Agent-based approaches in economic and social complex systems IV: Post proceedings of the AESCS international workshop 2005. Springer, 2007.
Find full textBook chapters on the topic "Game studio business models"
Ricchiuti, Diego, and John Henley. "Game and studio strategy." In The Game Business Guidebook. CRC Press, 2025. https://doi.org/10.1201/9781003450511-7.
Full textFields, Tim. "Business Models." In Game Development 2042. CRC Press, 2022. http://dx.doi.org/10.1201/9781003291800-8.
Full textPeters, Hans. "Cooperative Game Models." In Springer Texts in Business and Economics. Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46950-7_10.
Full textXavier, Bruno, Davi Viana, and Rodrigo Santos. "Business Model for Indie Studios in Game Software Ecosystems." In Communications in Computer and Information Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27639-2_3.
Full textKobialka, Paul, Andrea Pferscher, Gunnar R. Bergersen, Einar Broch Johnsen, and Silvia Lizeth Tapia Tarifa. "Stochastic Games for User Journeys." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-71177-0_12.
Full textNourani, Cyrus F., and Oliver Schulte. "A Sequent Game Computing Logic: Game Descriptions and Models." In Computing Predictive Analytics, Business Intelligence, and Economics. Apple Academic Press, 2019. http://dx.doi.org/10.1201/9780429465468-14.
Full textKułakowska, Michalina, and Aleksandra Solińska-Nowak. "Translating Models into a Game Design." In Springer Texts in Business and Economics. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67016-0_5.
Full textWhite, Gregor, and Nicola Searle. "Commercial Business Models for a Fast Changing Industry." In Changing the Rules of the Game. Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137318411_3.
Full textDe Giovanni, Domenico, and Jung Kyu Canci. "Limited Commercial Licensing Strategies: A Piecewise Deterministic Differential Game." In Quantitative Models in Life Science Business. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11814-2_2.
Full textYeung, David W. K. "Pollution-Induced Business Cycles: A Game Theoretical Analysis." In Control and Game-Theoretic Models of the Environment. Birkhäuser Boston, 1995. http://dx.doi.org/10.1007/978-1-4612-0841-9_14.
Full textConference papers on the topic "Game studio business models"
dos Santos, Rodrigo Pereira, Bruno Xavier, and Davi Viana. "Supporting Game Software Engineering from Business Modeling Towards Building Digital Game Studios." In Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames.2024.241002.
Full textMachado De Andrade, Wiliam. "Mobile Game Design and Ergonomics: a necessary combination." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003861.
Full textXavier, Bruno, Davi Viana, and Rodrigo Santos. "Business Model for Brazilian Indie Game Studios in Game Software Ecosystems." In SBSI 2021: XVII Brazilian Symposium on Information Systems. ACM, 2021. http://dx.doi.org/10.1145/3466933.3466956.
Full textWang, Yijing, and Tao Peng. "Speculations on the Market Evolution of Cloud Manufacturing." In ASME 2016 11th International Manufacturing Science and Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/msec2016-8538.
Full textRafi, Mahir D., Ali M. Sadegh, and Zelda Frankel. "Impact Analysis of Bubble Soccer to Prevent Head Injuries." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10650.
Full textHaaker, Timber, and Henry Wai Leong Ho. "Young Dutch Consumers’ Purchase Intention of Refurbished Electronic Devices and Influencing Factors: An Empirical Study." In New Business Models 2023. Maastricht University Press, 2023. http://dx.doi.org/10.26481/mup.2302.16.
Full textLi, Lijun, and Liping Yu. "Pricing models based on Bertrand game under Dual-channel Environment." In 2011 International Conference on Business Management and Electronic Information (BMEI). IEEE, 2011. http://dx.doi.org/10.1109/icbmei.2011.5920541.
Full textBonastre, Oscar M., Joaquin Sanchez Soriano, Stephen A. Neville, and Francisco Lopez. "Promoting game theory techniques for targeted advertisements for Social TV business models." In 2011 IEEE Consumer Communications and Networking Conference (CCNC). IEEE, 2011. http://dx.doi.org/10.1109/ccnc.2011.5766572.
Full textBetzwieser, Benedikt, Philipp Landler, Borys Levkovskyi, and Matthias Utesch. "Exploring Design Principles and Design Features for a Business Game to Teach the Relationship Between Business Models and Business Processes." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2022. http://dx.doi.org/10.24251/hicss.2022.707.
Full textLuo, Shixi, and Huihui Gu. "Analysis on Collaborative Cooperation Game Models of M-Commerce Based on Value Net." In 2010 2nd International Conference on E-business and Information System Security (EBISS). IEEE, 2010. http://dx.doi.org/10.1109/ebiss.2010.5473436.
Full textReports on the topic "Game studio business models"
Lim, Chae-Mi. Not by making things better but by playing the game differently: Business Models Innovation course for fashion curriculum. Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-279.
Full textKeogh, Brendan, Dan Golding, and Taylor Hardwick. Australian Music and Games 2023 Benchmark. Queensland University of Technology and Swinburne University of Technology, 2023. http://dx.doi.org/10.5204/rep.eprints.243139.
Full textPlaying the long game: Experimenting Smart Specialisation in the Basque Country 2016-2019. Universidad de Deusto, 2019. http://dx.doi.org/10.18543/ajzo9759.
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