Academic literature on the topic 'Immersive virtual environments'
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Journal articles on the topic "Immersive virtual environments"
BAILENSON, JEREMY N., JIM BLASCOVICH, ANDREW C. BEALL, and BETH NOVECK. "Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments." Law Policy 28, no. 2 (2006): 249–70. http://dx.doi.org/10.1111/j.1467-9930.2006.00226.x.
Full textCao, Jing. "Virtual Embodiment and Interaction Techniques in Virtual Reality Games." Transactions on Computer Science and Intelligent Systems Research 7 (November 25, 2024): 172–76. https://doi.org/10.62051/n3vc1k16.
Full textKozicki, Alec. "Umwelt in an umwelt: Co-developing within immersive virtual environments and the paradoxical nature of reality and hyperreality." Sign Systems Studies 51, no. 1 (2023): 73–100. http://dx.doi.org/10.12697/sss.2023.51.1.03.
Full textTcha-Tokey, Katy, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, and Simon Richir. "Towards a Model of User Experience in Immersive Virtual Environments." Advances in Human-Computer Interaction 2018 (September 12, 2018): 1–10. http://dx.doi.org/10.1155/2018/7827286.
Full textDogan, Asli Zeynep, and Arzu Gonenc Sorguc. "Sound perception in virtual environments." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 268, no. 6 (2023): 2660–71. http://dx.doi.org/10.3397/in_2023_0388.
Full textVieira, Erberson Evangelista, and Francisco Petrônio de A. Medeiros. "Feasibility Analysis of an Immersive Network Laboratory as a Support Tool for Teaching Practices." Journal on Interactive Systems 16, no. 1 (2025): 236–55. https://doi.org/10.5753/jis.2025.5352.
Full textGayathri, Ravichandran, and Sanghun Nam. "Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback." Applied Sciences 14, no. 15 (2024): 6593. http://dx.doi.org/10.3390/app14156593.
Full textEngel, Juri, and Jürgen Döllner. "Immersive Visualization of Virtual 3D City Models and its Applications in E-Planning." International Journal of E-Planning Research 1, no. 4 (2012): 17–34. http://dx.doi.org/10.4018/ijepr.2012100102.
Full textBicalho, Daniela Rocha, João Piedade, and João Filipe Matos. "iVRPM: Conceptual Proposal of an Immersive Virtual Reality Pedagogical Model." Applied Sciences 15, no. 4 (2025): 2162. https://doi.org/10.3390/app15042162.
Full textMikellidou, Kyriaki, Kleanthis Neokleous, and Marios Avraamides. "Serial Dependence in Immersive Virtual Environments." Journal of Vision 20, no. 11 (2020): 1178. http://dx.doi.org/10.1167/jov.20.11.1178.
Full textDissertations / Theses on the topic "Immersive virtual environments"
Llobera, Joan. "Stories within Immersive Virtual Environments." Doctoral thesis, Universitat de Barcelona, 2012. http://hdl.handle.net/10803/665468.
Full textSteed, Anthony James. "Defining interaction within immersive virtual environments." Thesis, Online version, 1996. http://ethos.bl.uk/OrderDetails.do?did=1&uin=uk.bl.ethos.243940.
Full textAnderson, Christopher Dean. "3D engine for immersive virtual environments." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/1307.
Full textConroy-Dalton, Ruth Alison. "Spatial navigation in immersive virtual environments." Thesis, University College London (University of London), 2001. http://discovery.ucl.ac.uk/1111/.
Full textHaik, Eyal. "Navigation in non-immersive virtual environments." Thesis, University of Hertfordshire, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.421274.
Full textDezsi, Szilveszter, and Sejdic Benjamin. "Attention Guidance for Immersive Virtual Environments." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20451.
Full textVinayagamoorthy, Vinoba. "Participant responses to virtual agents in immersive virtual environments." Thesis, University College London (University of London), 2006. http://discovery.ucl.ac.uk/1445140/.
Full textGlover, Tony. "Collaborative object manipulation in immersive virtual environments." Thesis, University of Nottingham, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.364656.
Full textAntley, A. "Human balance behaviour in immersive virtual environments." Thesis, University College London (University of London), 2014. http://discovery.ucl.ac.uk/1421067/.
Full textSchnabel, Marc Aurel. "Architectural design in virtual environments exploring cognition and communication in immersive virtual environments /." Thesis, Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B32021872.
Full textBooks on the topic "Immersive virtual environments"
Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. CRC Press, Taylor & Francis, 2014.
Find full textFröhlich, Bernd, Joachim Deisinger, and Hans-Jörg Bullinger, eds. Immersive Projection Technology and Virtual Environments 2001. Springer Vienna, 2001. http://dx.doi.org/10.1007/978-3-7091-6221-7.
Full textD'Agustino, Steven. Immersive environments, augmented realities, and virtual worlds: Assessing future trends in education. Information Science Reference, 2013.
Find full textNath, Shachindra. Emotion based narratives: a new approach in creating story experiences in immersive virtual environments: M.A. Communication Design Thesis 2001. Central Saint Martins College of Art & Design, 2001.
Find full textGriffiths, Alison. Shivers down your spine: Cinema, museums, and the immersive view. Columbia University Press, 2008.
Find full textMichael, Kelley, and Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Find full textMichael, Kelley, and Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Find full textSkopowski, Paul F. Immersive articulation of the human upper body in a virtual environment. Naval Postgraduate School, 1996.
Find full textLamson, Ralph J. Virtual therapy: Prevention and treatment of psychiatric conditions by immersion in virtual reality environments. Polytechnic International Press, 1997.
Find full textQuintin, Geneviève. Age- and dementia-related differences in spatial navigation of an immersive virtual environment. National Library of Canada, 2002.
Find full textBook chapters on the topic "Immersive virtual environments"
Maggioni, Christoph. "Non Immersive Control of Virtual Environments." In Virtual Reality ’94. Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-10795-9_10.
Full textRaghuvanshi, Nikunj, and Hannes Gamper. "Interactive and Immersive Auralization." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_3.
Full textJohnson, Andrew, and Jason Leigh. "Tele-Immersive Collaboration in the CAVE Research Network." In Collaborative Virtual Environments. Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0685-2_12.
Full textKnöpfle, Christian. "Interacting with Simulation Data in an Immersive Environment." In Virtual Environments 2000. Springer Vienna, 2000. http://dx.doi.org/10.1007/978-3-7091-6785-4_17.
Full textSteed, Anthony, and Ralph Schroeder. "Collaboration in Immersive and Non-immersive Virtual Environments." In Immersed in Media. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10190-3_11.
Full textAntonijević, Smiljana. "The Immersive Hand: Non-verbal Communication in Virtual Environments." In The Immersive Internet. Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137283023_8.
Full textSchnabel, Marc Aurel. "The Immersive Virtual Environment Design Studio." In Collaborative Design in Virtual Environments. Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-0605-7_16.
Full textBlascovich, Jim. "Social Influence within Immersive Virtual Environments." In The Social Life of Avatars. Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_8.
Full textQueiroz, Anna Carolina Muller, Alexandre Moreira Nascimento, Romero Tori, and Maria Isabel da Silva Leme. "Immersive Virtual Environments and Learning Assessments." In Communications in Computer and Information Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23089-0_13.
Full textGordon, Neil, and Mike Brayshaw. "Flexible Virtual Environments: Gamifying Immersive Learning." In Communications in Computer and Information Science. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58753-0_18.
Full textConference papers on the topic "Immersive virtual environments"
Wylie, Neill. "BOOSTING ENGAGEMENT VIA VIRTUAL IMMERSIVE ENVIRONMENTS." In 17th annual International Conference of Education, Research and Innovation. IATED, 2024. https://doi.org/10.21125/iceri.2024.0354.
Full textFisher, Nicholas, and Arun K. Kulshresht. "Comparing Distractions in Immersive Virtual Reality Learning Environments." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00085.
Full textGiri, Nandhini. "Using Immersive Virtual Environments for Intercultural Learning Experiences." In 2025 International Conference on Intelligent and Innovative Technologies in Computing, Electrical and Electronics (IITCEE). IEEE, 2025. https://doi.org/10.1109/iitcee64140.2025.10915252.
Full textFan, Pak Ming, Santawat Thanyadit, and Ting-Chuen Pong. "eLIVE: e-Learning Laboratory for Immersive Virtual Environments." In 2025 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2025. https://doi.org/10.1109/educon62633.2025.11016425.
Full textTon, Bram, Niek Tempert, and Danny Plass. "Immersive visualisation of point cloud data of railway environments." In 2024 10th International Conference on Virtual Reality (ICVR). IEEE, 2024. https://doi.org/10.1109/icvr62393.2024.10868576.
Full textKnödel, Sebastian, Martin Hachet, and Pascal Guitton. "Navidget for immersive virtual environments." In the 2008 ACM symposium. ACM Press, 2008. http://dx.doi.org/10.1145/1450579.1450589.
Full textVergara-Rodriguez, Diego, Alejandro Gomez-Asenjo, Pablo Fernandez-Arias, Ana Isabel Gomez-Vallecillo, Victoria Eugenia Lamas-Alvarez, and Carlos de Santos de La Iglesia. "Immersive vs. non-immersive virtual reality learning environments." In 2021 XI International Conference on Virtual Campus (JICV). IEEE, 2021. http://dx.doi.org/10.1109/jicv53222.2021.9600337.
Full textKempf, James, Ajay Chander, and Manhee Jo. "Optimizing avatar environmental update in shared virtual reality environments." In 1st Intenational ICST Conference on Immersive Telecommunications. ICST, 2007. http://dx.doi.org/10.4108/icst.immerscom2007.2243.
Full textBimberg, Pauline, Tim Weissker, Alexander Kulik, and Bernd Froehlich. "Virtual Rotations for Maneuvering in Immersive Virtual Environments." In VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology. ACM, 2021. http://dx.doi.org/10.1145/3489849.3489893.
Full textBruder, Gerd, Frank Steinicke, and Andreas Nuchter. "Poster: Immersive point cloud virtual environments." In 2014 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2014. http://dx.doi.org/10.1109/3dui.2014.6798870.
Full textReports on the topic "Immersive virtual environments"
Bachmann, Eric. Realistic Simulation of Environments of Unlimited Size in Immersive Virtual Environments. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada584591.
Full textKalenych, Volodymyr. IMMERSIVE TECHNOLOGIES OF JOURNALISM IN THE UKRAINIAN AND GLOBAL MEDIA SPACE. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12161.
Full textBalali, Vahid. Assessing the Perceived Safety of Cyclists with Virtual Reality. Mineta Transportation Institute, 2025. https://doi.org/10.31979/mti.2025.2327.
Full textSibert, Linda E., James N. Templeman, Robert C. Page, Jeremy T. Barron, and Justin A. McCune. Initial Assessment of Human Performance Using the Gaiter Interaction Technique to Control Locomotion in Fully Immersive Virtual Environments. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada424639.
Full textPasupuleti, Murali Krishna. Next-Generation Extended Reality (XR): A Unified Framework for Integrating AR, VR, and AI-driven Immersive Technologies. National Education Services, 2025. https://doi.org/10.62311/nesx/rrv325.
Full textBalali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, 2022. http://dx.doi.org/10.31979/mti.2021.2137.
Full textShukla, Indu, Rajeev Agrawal, Kelly Ervin, and Jonathan Boone. AI on digital twin of facility captured by reality scans. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47850.
Full textFAKESPACE INC MOUNTAIN VIEW CA. A Hybrid Immersive/Non-Immersive Virtual Environment Workstation. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada329243.
Full textFAKESPACE INC MOUNTAIN VIEW CA. A Hybrid Immersive/Non-Immersive Virtual Environment Workstation. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada329245.
Full textFAKESPACE INC MOUNTAIN VIEW CA. A Hybrid Immersive/Non-Immersive Virtual Environment Workstation. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada329287.
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