Journal articles on the topic 'Immersive virtual environments'
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BAILENSON, JEREMY N., JIM BLASCOVICH, ANDREW C. BEALL, and BETH NOVECK. "Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments." Law Policy 28, no. 2 (2006): 249–70. http://dx.doi.org/10.1111/j.1467-9930.2006.00226.x.
Full textCao, Jing. "Virtual Embodiment and Interaction Techniques in Virtual Reality Games." Transactions on Computer Science and Intelligent Systems Research 7 (November 25, 2024): 172–76. https://doi.org/10.62051/n3vc1k16.
Full textKozicki, Alec. "Umwelt in an umwelt: Co-developing within immersive virtual environments and the paradoxical nature of reality and hyperreality." Sign Systems Studies 51, no. 1 (2023): 73–100. http://dx.doi.org/10.12697/sss.2023.51.1.03.
Full textTcha-Tokey, Katy, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, and Simon Richir. "Towards a Model of User Experience in Immersive Virtual Environments." Advances in Human-Computer Interaction 2018 (September 12, 2018): 1–10. http://dx.doi.org/10.1155/2018/7827286.
Full textDogan, Asli Zeynep, and Arzu Gonenc Sorguc. "Sound perception in virtual environments." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 268, no. 6 (2023): 2660–71. http://dx.doi.org/10.3397/in_2023_0388.
Full textVieira, Erberson Evangelista, and Francisco Petrônio de A. Medeiros. "Feasibility Analysis of an Immersive Network Laboratory as a Support Tool for Teaching Practices." Journal on Interactive Systems 16, no. 1 (2025): 236–55. https://doi.org/10.5753/jis.2025.5352.
Full textGayathri, Ravichandran, and Sanghun Nam. "Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback." Applied Sciences 14, no. 15 (2024): 6593. http://dx.doi.org/10.3390/app14156593.
Full textEngel, Juri, and Jürgen Döllner. "Immersive Visualization of Virtual 3D City Models and its Applications in E-Planning." International Journal of E-Planning Research 1, no. 4 (2012): 17–34. http://dx.doi.org/10.4018/ijepr.2012100102.
Full textBicalho, Daniela Rocha, João Piedade, and João Filipe Matos. "iVRPM: Conceptual Proposal of an Immersive Virtual Reality Pedagogical Model." Applied Sciences 15, no. 4 (2025): 2162. https://doi.org/10.3390/app15042162.
Full textMikellidou, Kyriaki, Kleanthis Neokleous, and Marios Avraamides. "Serial Dependence in Immersive Virtual Environments." Journal of Vision 20, no. 11 (2020): 1178. http://dx.doi.org/10.1167/jov.20.11.1178.
Full textCruz-Neira, C., and R. R. Lutz. "Using immersive virtual environments for certification." IEEE Software 16, no. 4 (1999): 26–30. http://dx.doi.org/10.1109/52.776945.
Full textBailenson, Jeremy N., Jim Blascovich, and Rosanna E. Guadagno. "Self-Representations in Immersive Virtual Environments." Journal of Applied Social Psychology 38, no. 11 (2008): 2673–90. http://dx.doi.org/10.1111/j.1559-1816.2008.00409.x.
Full textLlobera, Joan, Kristopher J. Blom, and Mel Slater. "Telling Stories within Immersive Virtual Environments." Leonardo 46, no. 5 (2013): 471–76. http://dx.doi.org/10.1162/leon_a_00643.
Full textBailenson, Jeremy N., Jim Blascovich, Andrew C. Beall, and Jack M. Loomis. "Interpersonal Distance in Immersive Virtual Environments." Personality and Social Psychology Bulletin 29, no. 7 (2003): 819–33. http://dx.doi.org/10.1177/0146167203029007002.
Full textSchnabel, Marc A., and Thomas Kvan. "Spatial Understanding in Immersive Virtual Environments." International Journal of Architectural Computing 1, no. 4 (2003): 435–48. http://dx.doi.org/10.1260/147807703773633455.
Full textHoyt, Crystal L., Jim Blascovich, and Kimberly R. Swinth. "Social Inhibition in Immersive Virtual Environments." Presence: Teleoperators and Virtual Environments 12, no. 2 (2003): 183–95. http://dx.doi.org/10.1162/105474603321640932.
Full textUsoh, Martin, and Mel Slater. "An exploration of immersive virtual environments." Endeavour 19, no. 1 (1995): 34–38. http://dx.doi.org/10.1016/0160-9327(95)98892-j.
Full textKuntze, Marcus F., Robert Stoermer, Ralph Mager, Andreas Roessler, Franz Mueller-Spahn, and Alex H. Bullinger. "Immersive Virtual Environments in Cue Exposure." CyberPsychology & Behavior 4, no. 4 (2001): 497–501. http://dx.doi.org/10.1089/109493101750527051.
Full textBowyer, Mark W., Kevin A. Streete, Gilbert M. Muniz, and Alan V. Liu. "Immersive Virtual Environments for Medical Training." Seminars in Colon and Rectal Surgery 19, no. 2 (2008): 90–97. http://dx.doi.org/10.1053/j.scrs.2008.02.005.
Full textKvarda, Ondřej, Zdeněk Stachoň, and Jiří Chmelík. "Cartographic Visualisation within Immersive Virtual Environments." Abstracts of the ICA 6 (August 11, 2023): 1–2. http://dx.doi.org/10.5194/ica-abs-6-131-2023.
Full textNanjappan, Vijayakumar, Akseli Uunila, Jukka Vaulanen, Julius Välimaa, and Georgi V. Georgiev. "EFFECTS OF IMMERSIVE VIRTUAL REALITY IN ENHANCING CREATIVITY." Proceedings of the Design Society 3 (June 19, 2023): 1585–94. http://dx.doi.org/10.1017/pds.2023.159.
Full textOrtega, Mariuxi Vanessa Eras, Lizbeth Gisselle Ponce Tituaña, Jhonny Biler Benavides Galvez, and Wildo Sucasaire Monroy. "Development and Execution of An Immersive Virtual Environment Using Virtual Reality to Train Teachers at The Higher Education Level." International Journal of Religion 5, no. 11 (2024): 6226–33. http://dx.doi.org/10.61707/nh33ej39.
Full textLehikko, Anu. "Measuring Self-Efficacy in Immersive Virtual Learning Environments: A Systematic Literature Review." Journal of Interactive Learning Research 32, no. 2 (2021): 125–46. https://doi.org/10.70725/672759jhzbkw.
Full textKronqvist, Aila, Jussi Jokinen, and Rebekah Rousi. "Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices." Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2937632.
Full textHuang, Mincong, Samuel Chabot, and Jonas Braasch. "Real-time co-location in dynamic virtual soundscapes across multi-occupant immersive rooms." Journal of the Acoustical Society of America 153, no. 3_supplement (2023): A104. http://dx.doi.org/10.1121/10.0018316.
Full textLee, Yea Som, and Bong-Soo Sohn. "Immersive Gesture Interfaces for Navigation of 3D Maps in HMD-Based Mobile Virtual Environments." Mobile Information Systems 2018 (2018): 1–11. http://dx.doi.org/10.1155/2018/2585797.
Full textMagallanes Guijón, G., F. Hruby, R. Ressl, V. Aguilar Sierra, G. de la Borbolla del Valle, and O. Rodríguez Paz. "MODELLING OF COLLECTIVE MOVEMENT IN IMMERSIVE ENVIRONMENTS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4 (September 19, 2018): 397–402. http://dx.doi.org/10.5194/isprs-archives-xlii-4-397-2018.
Full textChhikara, Vanshika. "IMMERSIVE ANALYTICS." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem33585.
Full textKim, Daehwan, Yongwan Kim, and Dongsik Jo. "Exploring the Effect of Virtual Environments on Passive Haptic Perception." Applied Sciences 13, no. 1 (2022): 299. http://dx.doi.org/10.3390/app13010299.
Full textBeadle, Sarah, Randall Spain, Benjamin Goldberg, et al. "Virtual Reality, Augmented Reality, and Virtual Environments: Demonstrations of Current Technologies and Future Directions." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 2119–23. http://dx.doi.org/10.1177/1071181320641514.
Full textParsons, Thomas D. "Ethical Challenges of Using Virtual Environments in the Assessment and Treatment of Psychopathological Disorders." Journal of Clinical Medicine 10, no. 3 (2021): 378. http://dx.doi.org/10.3390/jcm10030378.
Full textZhao, Yuxin, and Zuen Cen. "Exploring Multimodal Feedback Mechanisms for Improving User Interaction in Virtual Reality Environments." Journal of Industrial Engineering and Applied Science 2, no. 6 (2024): 35–41. https://doi.org/10.70393/6a69656173.323331.
Full textLecon, Carsten. "Supporting Distributed Learning through Immersive Learning Environments." Athens Journal of Education 11, no. 3 (2024): 213–26. http://dx.doi.org/10.30958/aje.11-3-3.
Full textWang, Caibo. "Environmental Design and Teaching Interaction: Creating Immersive Learning Experiences." Journal of Higher Vocational Education 1, no. 4 (2024): 220–23. https://doi.org/10.62517/jhve.202416430.
Full textKvarda, Ondřej, and Zdeněk Stachoň. "Multivariate Mapping techniques and Immersive Virtual Environments." Abstracts of the ICA 5 (September 14, 2022): 1–2. http://dx.doi.org/10.5194/ica-abs-5-99-2022.
Full textGebhardt, Sascha, Sebastian Pick, Franziska Leithold, Bernd Hentschel, and Torsten Kuhlen. "Extended Pie Menus for Immersive Virtual Environments." IEEE Transactions on Visualization and Computer Graphics 19, no. 4 (2013): 644–51. http://dx.doi.org/10.1109/tvcg.2013.31.
Full textSlater, Mel, and Martin Usoh. "Simulating peripheral vision in immersive virtual environments." Computers & Graphics 17, no. 6 (1993): 643–53. http://dx.doi.org/10.1016/0097-8493(93)90113-n.
Full textFuchs, Henry. "Immersive Integration of Physical and Virtual Environments." Computer Graphics Forum 23, no. 3 (2004): 268. http://dx.doi.org/10.1111/j.1467-8659.2004.00755.x.
Full textFrees, Scott. "Context-driven interaction in immersive virtual environments." Virtual Reality 14, no. 4 (2010): 277–90. http://dx.doi.org/10.1007/s10055-010-0178-2.
Full textBlascovich, Jim, and Andrew C. Beall. "Digital Immersive Virtual Environments and Instructional Computing." Educational Psychology Review 22, no. 1 (2010): 57–69. http://dx.doi.org/10.1007/s10648-010-9120-0.
Full textConnor, Kelley. "Immersive Virtual Reality Environments for Perioperative Nursing." Perioperative Nursing Clinics 7, no. 2 (2012): 251–55. http://dx.doi.org/10.1016/j.cpen.2012.02.002.
Full textGonzalez-Argote, Javier, and Denis Gonzalez-Argote. "10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse." Metaverse Basic and Applied Research 2 (December 28, 2022): 7. http://dx.doi.org/10.56294/mr20237.
Full textAcheampong, Rebecca, Dorin-Mircea Popovici, Titus Balan, Alexandre Rekeraho, and Manuel Soto Ramos. "Enhancing Security and Authenticity in Immersive Environments." Information 16, no. 3 (2025): 191. https://doi.org/10.3390/info16030191.
Full textRijal Abdullah, Mohd Nasrun Mohd Nawi, Anas A. Salameh, Rafikullah Deraman, and Aizul Nahar Harun. "Enhancing Collaborative Learning in Mobile Environments through Interactive Virtual Reality Simulations." International Journal of Interactive Mobile Technologies (iJIM) 18, no. 11 (2024): 15–26. http://dx.doi.org/10.3991/ijim.v18i11.49049.
Full textKozhevnikov, Michael, Johannes Gurlitt, and Maria Kozhevnikov. "Learning Relative Motion Concepts in Immersive and Non-immersive Virtual Environments." Journal of Science Education and Technology 22, no. 6 (2013): 952–62. http://dx.doi.org/10.1007/s10956-013-9441-0.
Full textKim, Juhwan, and Dongsik Jo. "Optimal Camera Placement Leaning of Multiple Cameras for 3D Environment Reconstruction." Korean Institute of Smart Media 11, no. 9 (2022): 75–80. http://dx.doi.org/10.30693/smj.2022.11.9.75.
Full textShapcott, Katharine A., Marvin Weigand, Mina Glukhova, Martha N. Havenith, and Marieke L. Schölvinck. "DomeVR: Immersive virtual reality for primates and rodents." PLOS ONE 20, no. 1 (2025): e0308848. https://doi.org/10.1371/journal.pone.0308848.
Full textIbodullayev, Sardor Nasriddin o'g'li, and Yaxyobek Sobirjon o'g'li Sodiqjonov. "VIRTUAL LEARNING TECHNOLOGY IN VIRTUAL EXISTENCE." "Yosh mutaxassislar" ilmiy-amaliy jurnali. 2023-06, no. 1 (2023): 72–76. https://doi.org/10.5281/zenodo.8043760.
Full textLindeman, R. W., J. N. Templeman, J. L. Sibert, and J. R. Cutler. "Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals." Virtual Reality 6, no. 3 (2002): 130–39. http://dx.doi.org/10.1007/s100550200014.
Full textTcha-Tokey, Katy, Olivier Christmann, Emilie Loup-Escande, and Simon Richir. "Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments." International Journal of Virtual Reality 16, no. 1 (2016): 33–48. http://dx.doi.org/10.20870/ijvr.2016.16.1.2880.
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