Books on the topic 'MMORPG'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 45 books for your research on the topic 'MMORPG.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse books on a wide variety of disciplines and organise your bibliography correctly.
Schmidt, Friederike. Selbstbestimmung und Anerkennung Sexueller und Geschlechtlicher Vielfalt: Lebenswirklichkeiten, Forschungsergebnisse und Bildungsbausteine. Edited by Friederike Schmidt, Anne-Christin Schondelmayer, and Ute B. Schröder. Springer VS, 2014.
Find full textSchmidt, Friederike. Selbstbestimmung und Anerkennung sexueller und geschlechtlicher Vielfalt: Lebenswirklichkeiten, Forschungsergebnisse und Bildungsbausteine. Edited by Dr Friederike Schmidt, Jun.-Prof. Dr. Anne-Christin Schondelmayer, and Ute B. Schröder. Springer VS, 2014.
Find full textMager, Toni, and Mathis Mager. Ultimative MMORPG-Namenslexikon. Independently Published, 2019.
Find full textKlein, J. Arthur, and Fritz Rauer. Purpursand: Eine VR-MMORPG LitRPG-Trilogie. Independently Published, 2022.
Find full textG, Ennelle. Comment Draguer Sur les MMORPG: Nouvelle Partie. Independently Published, 2017.
Find full textDie Verbotenen Gräber: Eine VR-MMORPG LitRPG-Trilogie. Independently Published, 2022.
Find full textEverQuest: The Legend and Lore that Defined a Generation of Gaming. BradyGames, 2009.
Find full textBonato, Stefano. Mmorpg: Introduzione Alla Psicologia Dei Giochi Di Ruolo Online. Independently Published, 2018.
Find full textSohma, A. M. The Desperate Quest: A MMORPG and LitRPG Online Adventure. K. M. Shea, 2019.
Find full textFIRMINO, J. G. A. AMIGOS E GUILDAS: performance, mídia e agência em um MMORPG. EDITORA CRV, 2019. http://dx.doi.org/10.24824/978854443694.3.
Full textKammermeier, Markus. Formen der Kollaboration in einem MMORPG am Beispiel World of Warcraft. GRIN Verlag GmbH, 2010.
Find full textSohma, A. M. The Revived: A MMORPG and LitRPG Online Adventure (Second Age of Retha). K. M. Shea, 2018.
Find full textSohma, A. M. The Luckless: A MMORPG and LitRPG Online Adventure (Second Age of Retha). K. M. Shea, 2017.
Find full textShea, K. M. The Desperate Quest: A MMORPG and LitRPG Online Adventure (Second Age of Retha) (Volume 2). K. M. Shea, 2017.
Find full textPublishing, Sunshine. I Would Rather Suffer with Mmorpg Than Be Senseless: Funny Notebook for Mmorpg Lovers, Cute Journal for Writing Journaling and Note Taking at Home Office Work School College,appreciation Birthday Christmas Gag Gift for Women Men Teen Coworker Friend. Independently Published, 2020.
Find full textSergeeva, Ava. Die Programmierte Identitat. Zur Korrelation Von Interface und Rolle Im Mmorpg Am Beispiel Von der Herr der Ringe Online. GRIN Verlag GmbH, 2015.
Find full textGiers, Katharina. 'Klappstuhlkommando' und andere sprachlich-wunderliche Phänomene in der MMORPG-Welt: Kulturelles und semantisches Wissen am Beispiel des Computerspielbestsellers 'World of Warcraft'. GRIN Verlag GmbH, 2008.
Find full textHollburg, Cordt. Was treibt Menschen in virtuelle Welten?: Eine Untersuchung über die Auswirkungen unterschiedlicher Selbstkonzepte und Bindungsfaktoren auf die Spielzeit und Suchtneigung von MMORPG-Spielern. GRIN Verlag GmbH, 2010.
Find full textMMORPGS in Minecraft (21st Century Skills Innovation Library: Unofficial Guides Junior). Cherry Lake Pub, 2019.
Find full textÜnlü, Marina. GEMEINSAM EINSAM? WELCHEN EINFLUSS HABEN MMORPGS AUF DAS SOZIALLEBEN DER SPIELERINNEN? GRIN Verlag GmbH, 2010.
Find full textGrief Play Management: A Qualitative Study of Grief Play Management in MMORPGs. Lightning Source Incorporated, 2008.
Find full textValkyrie, Zek. Game Worlds Get Real. ABC-CLIO, LLC, 2017. http://dx.doi.org/10.5040/9798400655548.
Full textKeating, Elizabeth. Challenges of Conducting Interaction with Technologically Mediated Bodies. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190210465.003.0012.
Full textPelletier-Gagnon, Jérémie. Japanese Role-Playing Games. Edited by Rachael Hutchinson. The Rowman & Littlefield Publishing Group, Inc., 2022. https://doi.org/10.5040/9781666994766.
Full textJin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.
Full text