Journal articles on the topic 'MMORPG'
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Samudera, Marvella, Elissa Dwi Lestari, and Florentina Kurniasari. "Analysis of the Effect of Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, Habit, and Flow on MMORPG’s Intention to Play." Environment-Behaviour Proceedings Journal 9, SI19 (2024): 67–72. http://dx.doi.org/10.21834/e-bpj.v9isi19.5770.
Full textKałuża, Maciej, and Ewa Golik. "Tarpkultūrinė komunikacija ir internetas: tarpkultūrinės komunikacijos vaidmuo interneto bendruomenėse." Informacijos mokslai 45 (January 1, 2008): 22–34. http://dx.doi.org/10.15388/im.2008.0.3390.
Full textYan, Wenjun, and Ken Nah. "A Study on the Application of Emotional Design in Smartphone MMORPGs and Impact on Player Immersion." Korea Institute of Design Research Society 9, no. 4 (2024): 11–32. https://doi.org/10.46248/kidrs.2024.4.11.
Full textMiftahuddin, Damar, and Noor Malihah. "Massive Multiplayer Online Role-Playing Games to Enrich Vocabulary to Foreign Language Learners: The Implementation." Journal of English Teaching and Learning Issues 5, no. 2 (2022): 81. http://dx.doi.org/10.21043/jetli.v5i2.17090.
Full textKozoriz, O. "Influence of MMORPG on modern culture: historiographical aspect." Culture of Ukraine, no. 88 (March 20, 2025): 26–37. https://doi.org/10.31516/2410-5325.088.03.
Full textChen, Chun Chih, and Han Yu Lin. "Identifying the Attractive Attributes of the Massively Multiplayer Online Role-Playing Game Designs." Applied Mechanics and Materials 236-237 (November 2012): 1095–100. http://dx.doi.org/10.4028/www.scientific.net/amm.236-237.1095.
Full textRaghbir, Rino Shafierul Azizie Shahrir, Ng Lee Luan, and Chew Shin Yi. "Collaborative Discussion during MMORPG: How Game Features and Incidental Vocabulary Learning Influence ESL Learners’ Language Learning." International Journal of Learning, Teaching and Educational Research 24, no. 6 (2025): 971–92. https://doi.org/10.26803/ijlter.24.6.44.
Full textSuznjevic, Mirko, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, and José Ruiz-Mas. "Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games." International Journal of Computer Games Technology 2014 (2014): 1–17. http://dx.doi.org/10.1155/2014/602403.
Full textWijaya, Surya Agung, Abdul Asib, and Suparno Suparno. "Portraying Informal Digital Learning of English from Management, Beliefs, and Practices." Register Journal 14, no. 2 (2021): 157–84. http://dx.doi.org/10.18326/rgt.v14i2.157-184.
Full textHartshorne, Richard, Phillip J. VanFossen, and Adam Friedman. "MMORPG Roles, Civic Participation and Leadership Among Generation Y." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (2012): 55–67. http://dx.doi.org/10.4018/jgcms.2012010103.
Full textCorredor, Javier Alejandro, and Leonardo Rojas Benavides. "Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (2016): 44–67. http://dx.doi.org/10.4018/ijgcms.2016010104.
Full textBytheway, Julie. "In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games." International Journal of Computer-Assisted Language Learning and Teaching 4, no. 4 (2014): 1–13. http://dx.doi.org/10.4018/ijcallt.2014100101.
Full textSwoboda, Birgit. "GTFO!! - Positioning as interaction strategy in MMORPG communication." Comunicação e Sociedade 27 (June 29, 2015): 151–66. http://dx.doi.org/10.17231/comsoc.27(2015).2094.
Full textGe, Qian. "MMORPGs: The Perspective from Psychology." Key Engineering Materials 460-461 (January 2011): 388–93. http://dx.doi.org/10.4028/www.scientific.net/kem.460-461.388.
Full textWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, and Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series." Information 12, no. 6 (2021): 229. http://dx.doi.org/10.3390/info12060229.
Full textChangkwian, Wanwisa, and Suksan Suppasetseree. "The Effects of an MMORPG on Thai EFL University Students’ Reading for Main Ideas." International Journal of Learning, Teaching and Educational Research 22, no. 6 (2023): 415–34. http://dx.doi.org/10.26803/ijlter.22.6.22.
Full textAimsupasit, Permbun, and Witcha Feungchan. "Factors Affecting the Quality of MMORPG Online Games in Bangkok." Advanced Materials Research 931-932 (May 2014): 1472–76. http://dx.doi.org/10.4028/www.scientific.net/amr.931-932.1472.
Full textHurkens, Amélie. "Worldlit as MMORPG?" Journal of World Literature 7, no. 3 (2022): 449–69. http://dx.doi.org/10.1163/24056480-00703009.
Full textGiustiniani, Julie, Magali Nicolier, Madeline Pascard, et al. "Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals?" International Journal of Environmental Research and Public Health 19, no. 15 (2022): 9536. http://dx.doi.org/10.3390/ijerph19159536.
Full textIchitovkina, Elena G., Alexandra M. Shishkova, and Sergey V. Zhernov. "Massively multiplayer online role-playing games and their impact on the psychosocial well-being of adolescents and young people." Psychological-Pedagogical Journal GAUDEAMUS 24, no. 1 (2025): 9–21. https://doi.org/10.20310/1810-231x-2025-24-1-9-21.
Full textCong, Hongcheng, and Nuttapong Jotikasthira. "A Comparative Study on Factors Affecting the User’s Satisfaction of Gaming Platforms: A Mobile Device or Desktop Computer." Frontiers in Business, Economics and Management 13, no. 1 (2024): 124–31. http://dx.doi.org/10.54097/0d4f2m17.
Full textCarr, Diane, and Martin Oliver. "Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs." Eludamos: Journal for Computer Game Culture 3, no. 1 (2009): 43–53. http://dx.doi.org/10.7557/23.5994.
Full textPutra, Reihan, Betty Purwandari, and Riri Satria. "Analisis Faktor-Faktor yang Mempengaruhi Adiksi Pada MMORPG (Studi Kasus: Final Fantasy XIV)." JITSI : Jurnal Ilmiah Teknologi Sistem Informasi 4, no. 4 (2023): 171–79. http://dx.doi.org/10.30630/jitsi.4.4.195.
Full textPutra, Reihan, Betty Purwandari, and Riri Satria. "Analisis Faktor-Faktor yang Mempengaruhi Adiksi Pada MMORPG (Studi Kasus: Final Fantasy XIV)." JITSI : Jurnal Ilmiah Teknologi Sistem Informasi 4, no. 4 (2023): 171–79. https://doi.org/10.62527/jitsi.4.4.195.
Full textMalliarakis, Christos, Maya Satratzemi, and Stelios Xinogalos. "Optimization of server performance in the CMX educational MMORPG for computer programming." Computer Science and Information Systems 11, no. 4 (2014): 1537–53. http://dx.doi.org/10.2298/csis131220078m.
Full textOjeda García, Francisco Miguel, and Francisco Javier Ogáyar-Marín. "Convergencias narrativas entre videojuegos y animación: análisis del anime Log Horizon y cómo los MMORPG nutren el subgénero isekai." Con A de animación, no. 20 (March 7, 2025): 146–67. https://doi.org/10.4995/caa.2025.22221.
Full textЧукуров, А. Ю. "Многопользовательская ролевая онлайн-игра (MMORPG1) как феномен культуры в контексте трансмедийного сторителлинга (Часть I)". Society. Environment. Development, № 3(68) (28 вересня 2023): 64–71. http://dx.doi.org/10.53115/19975996_2023_03_064-071.
Full textFujita, Atsushi, Hiroshi Itsuki, and Hitoshi Matsubara. "Detecting Real Money Traders in MMORPG by Using Trading Network." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (2011): 26–31. http://dx.doi.org/10.1609/aiide.v7i1.12427.
Full textPhillips, J. "The MMORPG the merrier." Journal of Intellectual Property Law & Practice 1, no. 7 (2006): 427. http://dx.doi.org/10.1093/jiplp/jpl066.
Full textCassel, Paula Argemi, Thomaz Girardi Terribile, and Jéssica Costa Machado. "Por trás da tela: uso e consequências dos jogos online para multijogadores." Research, Society and Development 8, no. 10 (2019): e498101421. http://dx.doi.org/10.33448/rsd-v8i10.1421.
Full textHam, Jongsuk. "Fluid Identities in the Structure of Cyberspace: A Comparison of Philippine and Korean Experiences." Plaridel 8, no. 2 (2011): 71–84. http://dx.doi.org/10.52518/2011.8.2-04ham.
Full textGriffiths, Mark, Zaheer Hussain, Sabine M. Grüsser, et al. "Social Interactions in Online Gaming." International Journal of Game-Based Learning 1, no. 4 (2011): 20–36. http://dx.doi.org/10.4018/ijgbl.2011100103.
Full textSimpson, Joseph M., J. David Knottnerus, and Michael J. Stern. "Virtual Rituals: Community, Emotion, and Ritual in Massive Multiplayer Online Role-playing Games—A Quantitative Test and Extension of Structural Ritualization Theory." Socius: Sociological Research for a Dynamic World 4 (January 1, 2018): 237802311877983. http://dx.doi.org/10.1177/2378023118779839.
Full textZhao, Chuang, Hongke Zhao, Runze Wu, et al. "Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning Approach." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 4 (2022): 4371–78. http://dx.doi.org/10.1609/aaai.v36i4.20358.
Full textGoh, Shu Li. "Learning strategies and learner attitudes in the massively multiplayer online roleplaying game cube world." JALT CALL Journal 12, no. 3 (2016): 203–16. http://dx.doi.org/10.29140/jaltcall.v12n3.j208.
Full textCasañ-Pitarch, Ricardo. "análisis de los actos de comunicación social entre los jugadores de MMORPG." Texto Livre: Linguagem e Tecnologia 14, no. 3 (2021): e33890. http://dx.doi.org/10.35699/1983-3652.2021.33890.
Full textPark, Byungchul, and Duk Hee Lee. "The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games." International Journal of Computer Games Technology 2017 (2017): 1–8. http://dx.doi.org/10.1155/2017/3853962.
Full textSalsabil, Muhammad, Nur Arifah Drajati, and Sri Haryati. "The Effect of Massively Multiplayer Online Role-Playing Games (MMORPG) Vocabulary on Students’ Willingness to Communicate: A Narrative Inquiry." Pedagogy : Journal of English Language Teaching 11, no. 2 (2023): 217. http://dx.doi.org/10.32332/joelt.v11i2.7742.
Full textSwoboda, Birgit. "GTFO!! - Posicionamento como estratégia de interação na comunicação MMORPG." Comunicação e Sociedade 27 (June 29, 2015): 133–50. http://dx.doi.org/10.17231/comsoc.27(2015).2093.
Full textReis, Leoncio José de Almeida, and Fernando Renato Cavichiolli. "Jogando junto." Tríade: Comunicação, Cultura e Mídia 9, no. 22 (2022): 204–28. http://dx.doi.org/10.22484/2318-5694.2021v9n22p204-228.
Full textScott, Jonathan, and Alison P. Porter-Armstrong. "Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence." Psychiatry Journal 2013 (2013): 1–8. http://dx.doi.org/10.1155/2013/464685.
Full textSenoprabowo, Abi, Khamadi Khamadi, Toto Haryadi, and Hen Dian Yudani. "PERSEPSI VISUAL KARAKTER WARRIOR PADA GAME ONLINE WARCRAFT, PERFECT WORLD, DAN NUSANTARA ONLINE." Desain Komunikasi Visual, Manajemen Desain dan Periklanan (Demandia) 2, no. 02 (2017): 160–81. http://dx.doi.org/10.25124/demandia.v2i02.933.
Full textTisseron, Serge. "Faut-il avoir peur des MMORPG ?" Sciences Humaines N° 252, no. 10 (2013): 11. http://dx.doi.org/10.3917/sh.252.0011.
Full textKim, Chul, and Kwang-Jae Lee. "Quest Automatic Creation Model on MMORPG." Joural of the Korea Entertainment Industry Association 1, no. 1 (2007): 15. http://dx.doi.org/10.21184/jkeia.2007.12.1.1.15.
Full text구병문. "Copyright Issues on BOT in MMORPG." HUFS Law Review 33, no. 2 (2009): 441–73. http://dx.doi.org/10.17257/hufslr.2009.33.2.441.
Full textJang, Su-Min, and Jae-Soo Yoo. "An Efficient MMORPG Distributed Game Server." Journal of the Korea Contents Association 7, no. 1 (2007): 32–39. http://dx.doi.org/10.5392/jkca.2007.7.1.032.
Full textDonard, V. "Enjeux identitaires et relationnels des MMORPG." Pratiques Psychologiques 18, no. 1 (2012): 23–36. http://dx.doi.org/10.1016/j.prps.2011.04.002.
Full textDindar, Muhterem, and Yavuz Akbulut. "Motivational characteristics of Turkish MMORPG players." Computers in Human Behavior 33 (April 2014): 119–25. http://dx.doi.org/10.1016/j.chb.2014.01.016.
Full textChen, Kuan-Ta, Polly Huang, and Chin-Laung Lei. "Game traffic analysis: An MMORPG perspective." Computer Networks 50, no. 16 (2006): 3002–23. http://dx.doi.org/10.1016/j.comnet.2005.11.005.
Full textЗВЕРЕВ, Максим Олегович. "ПРАВОВОЙ АНАЛИЗ ЛИЦЕНЗИОННЫХ СОГЛАШЕНИЙ К MMORPG". Труды по Интеллектуальной Собственности 48, № 1 (2024): 94–104. http://dx.doi.org/10.17323/tis.2024.19826.
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