Dissertations / Theses on the topic 'MMORPG'
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Pahlin, Daniel. "Problemlösande MMORPG-Design." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1421.
Full textLinhart, Pavel. "Obchodní modely MMORPG." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-72544.
Full textSchliemann, Erik. "Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.
Full textEsbjörnsson, Robert. "Hur skapar man longterm gameplay i MMORPG." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-97.
Full textSödertun, Markus, and Pontus Sjögren. "Sociala relations som skapas i Mmorpg-spel." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18101.
Full textWahlbäck, Emmy. "Online Roleplaying : Collaborative storytelling in an MMORPG." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5024.
Full textHeyde, Carla Junger. "Auto-realização de jogadores de Tibia : MMORPG." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2007. http://hdl.handle.net/10183/11382.
Full textÖstling, David, and Isak Sundström. "Spelares upplevelser av mörka designmönster i MMORPG spel." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300189.
Full textYao, Yifei. "Exploring the sense of immersion of MMORPG game design." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-7508.
Full textSutton, April G. "Avatar identification and its effects on MMORPG game play." Xavier University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344.
Full textSANTOS, Felipe Kühner Câmara dos. "Progressão individualizada em MMORPG: ajustando a dificuldade de quests." Universidade Federal de Pernambuco, 2014. https://repositorio.ufpe.br/handle/123456789/11405.
Full textLundgren, Annelie. "Föräldrars erfarenheter av onlinespelande barn : En kvalitativ studie kring problemformuleringar och orsakssamband." Thesis, Uppsala universitet, Sociologiska institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-168299.
Full textSöderberg, Magnus. "MMORPG & färdighetsbaserade lootsystem : Real-cash i en virtuell värld?" Thesis, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4057.
Full textSödling, Gustav. "Disconnected : Berättelser om problematiskt spelande och genus i MMORPG-spel." Thesis, Linköping University, The Tema Institute, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-19339.
Full textMartinsson, Christoffer, and Julia Nyström. "Vilka faktorer bidrar till att spelare fastnar i MMORPG spel?" Thesis, Örebro University, Swedish Business School at Örebro University, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-2172.
Full textŠataitė, Rasa. "Between real and virtual: and ethnographic research of MMORPG phenomenon." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2012. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2012~D_20120612_140953-54143.
Full textWoods, Theresa Lynn. "An Examination of Motives, Experiences, and Behaviors of MMORPG Players." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5157.
Full textBozcan, Selcuk. "A Tool For Network Simulation Of Massively Multiplayer Online Games." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609985/index.pdf.
Full textAndersson, Annsofi, and Anna Johansson. ""Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande." Thesis, Linnéuniversitetet, Institutionen för pedagogik, psykologi och idrottsvetenskap, PPI, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-18239.
Full textVähä, M. (Mauno). "Applying microservice architecture pattern to a design of an MMORPG backend." Master's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201712013266.
Full textKoptur, Evren. "TRANSFERABLE LEARNING SKILLS OF AN MMORPG: A WORLD OF WARCRAFT QUEST." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1459175932.
Full textZhong, Zhijin. "The effects of MMORPG play on online and offline social capital /." access full-text access abstract and table of contents, 2009. http://libweb.cityu.edu.hk/cgi-bin/ezdb/thesis.pl?phd-com-b23750820f.pdf.
Full textDi, Campli Giovanna. "La localizzazione dei videogiochi: Analisi della traduzione del mmorpg world of warcraft." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9179/.
Full textLiljegren, Oskar. "Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel." Thesis, Högskolan i Skövde, Institutionen för hälsa och lärande, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11836.
Full textSantos, Vinicius Rodrigues Figueiredo. "Os Jogos MMORPG como Auxiliares no Processo de Aquisição de Língua Inglesa." Universidade Federal de Minas Gerais, 2011. http://hdl.handle.net/1843/DAJR-8GLRA7.
Full textSoto, Ramonda Rodrigo. "Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa." Tesis, Universidad de Chile, 2014. http://repositorio.uchile.cl/handle/2250/135632.
Full textFuster, Laseca Héctor. "Influencia de las Motivaciones y los Estilos de Juego en Jugadores de MMORPG." Doctoral thesis, Universitat Ramon Llull, 2017. http://hdl.handle.net/10803/403376.
Full textSoares, Wilka Catarina da Silva. "A aprendizagem de ingl?s mediada por jogos eletr?nicos do tipo MMORPG." Universidade Federal do Rio Grande do Norte, 2013. http://repositorio.ufrn.br:8080/jspui/handle/123456789/16264.
Full textLiu, Jiaxin. "Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow." Scholar Commons, 2019. https://scholarcommons.usf.edu/etd/7847.
Full textZamora, Joaquín. "Monster Wars: web based mmorpg relación del diseñador gráfico con el desarrollo de videojuegos." Tesis, Universidad de Chile, 2007. http://www.repositorio.uchile.cl/handle/2250/101096.
Full textMendonca, Sean Christopher. "WRITING FOR EACH OTHER: DYNAMIC QUEST GENERATION USING IN SESSION PLAYER BEHAVIORS IN MMORPG." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2146.
Full textCarlberg, Max, and Wictor Nilsson. "Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-35430.
Full textFirmino, José Guilherme Abrão. "Amigos e guildas: performance, mídia e agência em MMORPGs." Universidade Federal de Goiás, 2018. http://repositorio.bc.ufg.br/tede/handle/tede/8896.
Full textDernbrant, Hanna, and Sanna Carlsson. "Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv." Thesis, Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15386.
Full textMaumon, de Longevialle Nathalie. "L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar." Thesis, Nice, 2013. http://www.theses.fr/2013NICE0034/document.
Full textCampedelli, Gabriela. "Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/27/27153/tde-29092009-154338/.
Full textArmelin, Lucy. "Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft." Thesis, Stockholms universitet, Institutionen för mediestudier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-77680.
Full textNilsson, Linnéa, and Annie Haraldsson. "Även män bär klänning : Genuskonstruktion i World of Warcraft." Thesis, Högskolan i Halmstad, Sektionen för hälsa och samhälle (HOS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-26149.
Full textSoares, Nilson Valdevino. "Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line." Universidade Federal de Pernambuco, 2009. https://repositorio.ufpe.br/handle/123456789/3641.
Full textWinn, Joshua D. "Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/6209.
Full textBäckman, Susanna, and Paula Bel. "Mer än ett spel : – en kvalitativ studie om MMORPG-spelens påverkan på spelarnas liv." Thesis, Stockholms universitet, Institutionen för socialt arbete - Socialhögskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-37570.
Full textHelbig, Alina, Madeleine Kreher, and Robert Piehler. "Prosoziales Verhalten in MMORPGs." Thesis, Universitätsbibliothek Chemnitz, 2007. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200700777.
Full textGracia, Tjong Richard Jake. "Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29219.
Full textCho, Yoon Sang. "Playing for Resistance in MMORPG: Oppositional Reading, Emergence, and Hegemony in the Lineage II "Bartz Liberation War"." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/communication_theses/89.
Full textChollet, Antoine. "Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG)." Thesis, Montpellier, 2015. http://www.theses.fr/2015MONTD049/document.
Full textSilva, Renata Prado Alves. "World of warcraft: semioses para produção de envolvimento em jogos eletrônicos." Universidade Federal de Juiz de Fora (UFJF), 2010. https://repositorio.ufjf.br/jspui/handle/ufjf/2695.
Full textCarvalho, Leonardo Filipe Batista Silva de. "Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs." Universidade Federal de Alagoas, 2011. http://repositorio.ufal.br/handle/riufal/846.
Full textIsaksson, Susanne. "Karaktärsskapandets karaktär : En undersökning om karaktärsskapandets betydelse i MMORPGs." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12972.
Full textJohannesson, Noa, and Adam Jonsson. "Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-39189.
Full textJagad, Lakshmi Ms. "Online Gaming and Teamwork." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/communication_theses/83.
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