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Books on the topic 'Traditional animation'

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1

Roberts, Steve. Character animation in 3D: Use traditional drawing techniques to produce stunning CGI animation. Focal, 2004.

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2

Dyal, Susan. Preserving traditional arts: A toolkit for Native American communities. American Indian Studies Center, University of California, Los Angeles, 1985.

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3

Solère, J. L. L'embryon, formation et animation: Antiquité grecque et latine tradition hébraïque, chrétienne et islamique. J. Vrin, 2008.

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4

Valentini, Alessandra. Agrippina Maggiore. Edizioni Ca' Foscari, 2019. http://dx.doi.org/10.30687/978-88-6969-346-5.

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On October 18th of 33 AD, after five years of confinement on the island of Ventotene, Agrippina the Elder, Augstus’ niece, Germanicus Caesar’s wife, Caligula’s mother and Nero’s grandmother, died. At first she was a witness and then she assumed a leading role in the fight for the choice of the prince's heir, held up by a consistent group of supporters and animating the opposition in the Domus Augusta. In recent years scholars’ attention has been dedicated to the reconstruction of Augustus and Tiberius’ politics and to the organization of the groups animating the fight for the heir’s choice in
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5

Xiang, Man. Integration of Domestic Animation Films and Traditional Culture. LONGMAN PRESS LTD, 2023.

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6

Frame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques. Taylor & Francis Group, 2017.

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7

How to make animated films: Tony White's masterclass on the traditional principles of animation. Elsevier/Focal Press, 2009.

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8

Frame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques, Second Edition. Taylor & Francis Group, 2017.

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9

Character Animation in 3D, : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation). Focal Press, 2004.

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10

Jones, Angie, and Jamie Oliff. Thinking Animation: Computer Graphics Skills for Traditional 2D Artists. Wiley & Sons, Incorporated, John, 2007.

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11

White, Tony. How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation. Taylor & Francis Group, 2018.

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12

Bottini, Cinzia. Redesigning Animation: United Productions of America. CRC Press LLC, 2018.

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13

Redesigning Animation: United Productions of America. CRC Press LLC, 2018.

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14

Redesigning Animation: United Productions of America. Taylor & Francis Group, 2018.

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15

Redesigning Animation: United Productions of America. CRC Press LLC, 2018.

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16

Bottini, Cinzia. Redesigning Animation: United Productions of America. CRC Press LLC, 2018.

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17

Bottini, Cinzia. Redesigning Animation: United Productions of America. Taylor & Francis Group, 2018.

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18

Spencer, Kathryn. How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation. CRC Press LLC, 2013.

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19

Spencer, Kathryn. How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation. CRC Press LLC, 2013.

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20

Spencer, Kathryn. How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation. CRC Press LLC, 2013.

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21

Perrott, Lisa. ZigZag. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.038.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. Animators and visual music artists have long experimented with technological devices to explore the image–sound relationship, often innovating new ways of composing motion in time and space. For Len Lye this involved pioneering methods of animation and exploring the material qualities of organic materials such as film and metal, creating a substantial body of handmade animations that continue to affect audiences and inspire contemporary practitioners. Lye’s w
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22

Seargeant, Philip. Teaching the History of English OnlineOpen Education and Student Engagement. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190611040.003.0029.

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Within the context of a rapidly changing educational landscape, this chapter addresses issues around the teaching of the history of English to non-traditional students via online and multimedia platforms. It uses as a case study the video series “The History of English in Ten Minutes”—a ten-part animation series broadcast via YouTube and iTunesU—as a means of examining how pedagogical approaches which use new media resources can actively engage large, often non-traditional student audiences. The chapter reviews the design, production, and dissemination of these teaching materials and the impli
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23

Norris, Van. British Television Animation, 1997-2010: Drawing Comic Tradition. Palgrave Macmillan, 2014.

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24

Norris, V. British Television Animation 1997-2010: Drawing Comic Tradition. Palgrave Macmillan, 2014.

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25

Norris, V. British Television Animation 1997-2010: Drawing Comic Tradition. Palgrave Macmillan Limited, 2014.

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26

British Television Animation 1997-2010: Drawing Comic Tradition. Palgrave Macmillan, 2014.

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27

Tutino, Stefania. All That Live Must Die, Passing Through Nature to Eternity. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190694098.003.0011.

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This chapter presents the third and final case study showing how relevant probabilism was in the development of modern Western culture. In early modern Europe, the emergence of new medical and philosophical theories on the nature and development of fetuses challenged the traditional doctrine, which was based on the Aristotelian notion of animation. In this situation, theologians, natural philosophers, and medical doctors were confronted with new and unprecedented doubts and dilemmas, which touched on the crucial medical, biological, philosophical, theological, and moral problem of how to estab
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28

2d or Not 2d: How to Draw Animation Traditionally or Digitally. Drawassic, 2024.

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29

Holliday, Christopher. The Computer-Animated Film. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.001.0001.

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The Computer-Animated Film: Industry, Style and Genre is the first academic work to examine the genre identity of the computer-animated film, a global phenomenon of popular cinema that first emerged in the mid-1990s at the intersection of feature-length animated cinema and Computer-Generated Imagery (CGI). Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different exam
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30

Bartel, Christopher. Aesthetics and Video Games. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350104860.

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Aesthetics and Video Gamesintroduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation and other types of fiction. Addressing two foundational issues, the notion of the aesthetic and the value of play, it asks what the aesthetic is and investigates how value arises from different forms of play. Introducing the history and theory surrounding these questions, this book: - Offers an account of the value of games that places gameplay and interactivity at its core - Acknowledges the importance of both ethical
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31

Roberts, Rosemary. The Making and Remaking of China’s “Red Classics". Edited by Li Li. Hong Kong University Press, 2018. http://dx.doi.org/10.5790/hongkong/9789888390892.001.0001.

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This book brings together research on China’s “red classics” across the entire Maoist period through to their re-emergence in the reform era. It critically investigates the changing nature and significance of China’s “red classics” at each point of their (re/)emergence in three key areas: their socio-political and ideological import, their aesthetic significance and their function as a mass cultural phenomenon. The book is organised in two parts in chronological order covering the Maoist period and post-Cultural Revolution respectively, and includes a representative range of genres including n
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32

Napier, Susan. An Anorexic in Miyazaki’s Land of Cockaigne. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190240400.003.0016.

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This chapter discusses how copious excretion and vomit feature in popular animator Miyazaki Hayao's Academy-award winning feature Spirited Away (2001), arguing that these bodily eruptions are critiques of rampant consumer capitalism in contemporary Japan. Set in a carnivalesque world revolving around a luxurious bathhouse for gods of all shapes and sizes, the film repeatedly portrays scenes of food excess, denial, and expulsion, which can be interpreted as anorexia and bulimia. The chapter sees the eating frenzies depicted as Miyazaki's metaphor for materialistic overconsumption, and perceives
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33

Eustace, Nicole. Emotion and Political Change. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038051.003.0009.

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This chapter examines how political history is reshaped by attention to the emotions. It explores how sentiment undergirded political identities and allegiances and how emotion shaped civic memory and consciousness in revolutionary and early-nineteenth-century America. From the American Revolution to the French Revolution to the Haitian Revolution, from the rise of eighteenth-century republicanism to the emergence of nineteenth-century nationalism, emotion proved pivotal to political change. Whether animating the spirit of freedom or sparking action on behalf of the nation, emotion was, by def
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34

Player, Mark. Japanese Cinema and Punk. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781350378599.

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In Japanese Cinema and Punk, Mark Player examines how the do-it-yourself ethos of punk empowered a new generation of Japanese filmmakers during a period of crisis and change in Japan’s film industry. Drawing on rare materials and first-hand interviews with key figures from the jishu eiga (self-made film) tradition, including Ishii Gakuryu (formerly Ishii Sogo), Yamamoto Masashi, Tsukamoto Shin’ya, and Fukui Shozin, Player explores how punk’s bricolage style was leveraged to create exciting intermedial film aesthetics. These aesthetics were influenced by rock music, graffiti art, street perform
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35

Balboni, Michael J., and Tracy A. Balboni. A Spirituality of Immanence. Edited by Michael J. Balboni and Tracy A. Balboni. Oxford University Press, 2018. http://dx.doi.org/10.1093/med/9780199325764.003.0012.

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This chapter argues that by secular medicine’s repudiation of religious partners, it ironically establishes itself as a religious-like phenomenon. Medicine is dangerously close to aligning itself with a spirituality of immanence centered on bodily cure and comfort as chief affection or ultimate concern. This realignment away from Western religions and toward a spirituality of immanence monopolizes the structures of medicine, marginalizing the Abrahamic religious traditions, and animating a rival spiritual power. Contemporary medicine is not freed from spirituality or religion. Medicine in its
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36

Tate, Andrew. The Novel. Edited by Joel D. S. Rasmussen, Judith Wolfe, and Johannes Zachhuber. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780198718406.013.30.

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The nineteenth-century novel in English is frequently defined by a theological shape. Fiction was sometimes regarded with suspicion by Christian readers, particularly those shaped by the legacies of the Puritan tradition. Yet alternative understandings of the pervasive influence of evangelical culture emphasize a more complex relationship with the novel, even after the advent of the ‘Higher’ biblical criticism. The chapter builds on Callum Brown’s analysis of what he names the ‘salvation economy’: a matrix of evangelical sermons, hymnody, and popular narrative shaped British culture in the nin
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37

Camper, Martin. Letter versus Spirit. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190677121.003.0004.

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Chapter 4 turns its attention to the stasis of letter versus spirit. Traditionally, this stasis has been understood as pitting the exact words of a text against the author’s intent, but the chapter expands the notion of spirit to include other animating forces of textual meaning, such as an overarching principle of interpretation brought by readers to the text. The chapter shows how both the letter and spirit of a text can be divided, with arguers disputing the text’s real versus apparent letter or the author’s real versus apparent intent. To demonstrate how arguers construe authorial intentio
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38

Field, Sue. Anatomical Drawing. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350285590.

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Intersecting art, science and the scenographicmise-en-scène, this book provides a new approach to anatomical drawing, viewed through the contemporary lens of scenographic theory.Sue Field traces the evolution of anatomical drawing from its historical background of hand-drawn observational scientific investigations to the contemporary, complex visualization tools that inform visual art practice, performance, film and screen-based installations. Presenting an overview of traditional approaches across centuries, the opening chapters explore the extraordinary work of scientists and artists such as
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39

Glauthier, Patrick. The Scientific Sublime in Imperial Rome. Oxford University PressNew York, NY, 2024. http://dx.doi.org/10.1093/9780197787588.001.0001.

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Abstract This book charts the role of the sublime in first-century debates about how and why we investigate the natural world. The sublimity of the study of nature—in other words, the scientific sublime—is an animating force in Manilius, Seneca’s Natural Questions, Lucan, the Aetna, and, in the book’s epilogue, the Elder Pliny. These authors work with, and sometimes against, multiple traditions of ancient philosophy and ancient science, including early Greek natural philosophy, Stoic and Epicurean physics and meteorology, and mathematical astronomy and astrology. Despite this shared intellectu
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40

Brunstetter, Daniel R. Just and Unjust Uses of Limited Force. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780192897008.001.0001.

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Limited force—no-fly zones, limited strikes, Special Forces raids, and drones strikes outside “hot” battlefields—has been at the nexus of the moral and strategic debates about just war since the fall of the Berlin Wall but has remained largely under-theorized. The main premise of the book is that limited force is different than war in scope, strategic purpose, and ethical permissions and restraints. By revisiting the major wars animating contemporary just war scholarship (Kosovo, Afghanistan, Iraq, the drone “wars,” and Libya) and drawing insights from the just war tradition, this book teases
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41

Luc, Heres, ed. Time in GIS: Issues in spatio-temporal modelling. Nederlandse Commissie voor Geodesie, 2000. http://dx.doi.org/10.54419/v5m55p.

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Most Geographic Information Systems started as a substitute for loose paper maps. These paper maps did not have a built-in time dimension and could only represent history indirectly as a sequence of physically separate images. This was in fact imitated by these first generation systems. The time dimension could only be represented by means of separate files. A minority of Geographic Information Systems however, started their life as a substitute for ordered lists and tables with a link to paper maps. In these lists, the inclusion of a time com-ponent in the form of a data field was quite usual
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42

Smith, Briana J. Free Berlin. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/14167.001.0001.

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An alternative history of art in Berlin, detaching artistic innovation from art world narratives and connecting it instead to collective creativity and social solidarity. In pre- and post-reunification Berlin, socially engaged artists championed collective art making and creativity over individual advancement, transforming urban space and civic life in the process. During the Cold War, the city's state of exception invited artists on both sides of the Wall to detour from artistic tradition; post-Wall, art became a tool of resistance against the orthodoxy of economic growth. In Free Berlin, Bri
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