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Dissertations / Theses on the topic 'Traditional animation'

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1

Lee, Sung Hwa. "Automated gait generation based on traditional animation." Texas A&M University, 2005. http://hdl.handle.net/1969.1/2405.

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This thesis describes the development of a tool to assist animators in doing walk cycles. In traditional animation, animators create expressive walk cycles with key poses. The process of generating walk cycles by hand is tedious and repetitive. To help animators, many researchers in computer graphics have worked on automating gait generation. However, almost all of them used methods that eliminate animator defined key poses. Although they produce realistic results, their methods are not suitable for expressive walk cycles that can be found in cartoons. The tool described in this thesis attempt
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Holmqvist, Lucas, and Eric Ahlström. "Comparing Traditional Key Frame Animation Approach and Hybrid Animation Approach of Humanoid Characters." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14813.

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Harvey, Louise, and n/a. "The Best of Both Worlds: The Application of Traditional Animation Principles in 3D Animation Software." Griffith University. Griffith Film School, 2007. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070810.105026.

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This research assesses the skills and knowledge necessary for the creation of animation in the 3D computer medium. It responds to the argument that students of this new form of animation must learn to apply principles and theories of animation that had their genesis in the early years of traditional, hand-drawn animation (Kroyer, 2002). Many industry notables argue for the use of traditional animation principles in 3D computer animation. John Lasseter, executive vice president at Pixar studios in the United States, represents one such example. He states that 'These principles were developed to
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Harvey, Louise. "The Best of Both Worlds: The Application of Traditional Animation Principles in 3D Animation Software." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/365586.

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This research assesses the skills and knowledge necessary for the creation of animation in the 3D computer medium. It responds to the argument that students of this new form of animation must learn to apply principles and theories of animation that had their genesis in the early years of traditional, hand-drawn animation (Kroyer, 2002). Many industry notables argue for the use of traditional animation principles in 3D computer animation. John Lasseter, executive vice president at Pixar studios in the United States, represents one such example. He states that 'These principles were developed to
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Carter, Chris P. "Animated Mise-en-scene and aesthetic harmony: An expansion of the traditional principles of animation to 3D computer animation." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93800/1/Christopher_Carter_Thesis.pdf.

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3D Computer Graphics (CG) has become the dominant medium for modern animated feature films. It is widely understood that traditional principles of animation developed in the 1930s at the Walt Disney Studio remain applicable to this new medium and heavily influence the range of aesthetic motion styles in contemporary animation. Via a frame-by-frame textual analysis of four animated feature films, this thesis tests and confirms the validity of the principles of animation and expands upon them by reinterpreting the Disney principle of appeal as aesthetic harmony, which delineates the way in which
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Baker, Jason. "Improving Chronic Constipation Health Literacy Proficiency: Animation Versus Traditional Written Pamphlets." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5448.

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The U.S. health care system is evolving from medical centric to patient centered, augmenting the importance for patients to comprehend and process medical information. The Department of Education indicated that 77 million Americans have a basic or below basic health literacy proficiency and 12% register as health literacy proficient. Animation is a time-tested device for improving health by enhancing comprehension. Chronic constipation (CC) complexity entails physiological, anatomical, and environmental mechanisms. Using the cognitive theory of multimedia learning and dual-channel auditory and
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Scheller, Lauren Kimberly. "Firesail: An Exploration of Story Through Traditional and Digital Two-Dimensional Animation." Thesis, The University of Arizona, 2014. http://hdl.handle.net/10150/555563.

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This honors thesis project oversaw the production of a short animated film, drawn completely by hand after foregoing extensive research in Fall 2013 into the development of the characteristics and dynamics of storytelling, traditional animation, and computer-based editing, as observed through storyboard layout and animatic and pencil-test setups. Story development setup followed through pre-production, production, and post-production. Applying techniques learned in fine arts courses, such as color theory, composition, and figure drawing, completed the totality of the developed world within the
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Corrigan, Nicholas C. "Outta This World: Merging Classic Animation Styles with Modern Technologies and Designs." Ohio University Honors Tutorial College / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1503320474232437.

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Zhang, Lei. "A Cultural Revolution Revisited: Computer Animation and Beijing Opera." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367875.

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This research project focuses on the potential relationship between Beijing Opera (the traditional cultural heritage) and computer animation (a modern art form). It responds to the practical problem that Beijing Opera is a national treasure of China with a history of 200 years, but now it is in decline as popular entertainment. Beijing Opera (or Peking Opera) is widely regarded as the highest expression of Chinese culture, being one of the three main theatrical systems in the world. Attempts to keep this traditional cultural treasure alive have varied, including encouraging positive appreciati
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Johnson, Joseph A. "A Survey of Computer Graphics Facial Animation Methods: Comparing Traditional Approaches to Machine Learning Methods." DigitalCommons@CalPoly, 2021. https://digitalcommons.calpoly.edu/theses/2315.

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Human communications rely on facial expression to denote mood, sentiment, and intent. Realistic facial animation of computer graphic models of human faces can be difficult to achieve as a result of the many details that must be approximated in generating believable facial expressions. Many theoretical approaches have been researched and implemented to create more and more accurate animations that can effectively portray human emotions. Even though many of these approaches are able to generate realistic looking expressions, they typically require a lot of artistic intervention to achieve a beli
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Honari, Leila. "Farsh-e-Parandeh: Animated Mandalic Carpet Projection: Exploring the Links between Proto-Animation Techniques in Persian Traditional Arts and the Foundation of Animation and Cinema." Thesis, Griffith University, 2019. http://hdl.handle.net/10072/388648.

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This thesis probes associations between ancient Persian arts, which have a circular or mandalic structure, and the various nineteenth-century optical toys that were vital stages in bringing movement to cinema; and examines if the aesthetic links between them are coincidental or may be the result of a discontinuous historical trajectory. Research findings indicates that ancient items that have been found in archaeological digs from Persia hold a significant clue and may be an important piece of the jigsaw of understanding the antecedents of film and moving image—in particular, animation. This t
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Hamilton, Maia D. "The Joy of Storytelling: Incorporating Classic Art Styles with Visual Storytelling Techniques." Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1566558927880888.

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Williamson, Naomi, and naomiruthwilliamson@mac com. "The Drawn Subject: Meaning and the Moving Drawing." RMIT University. Art, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080617.142838.

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Using the vehicle of hand drawn animation, this is an ongoing reflection of instances that repeat themselves to a point beyond the humorous and back. The Myth of Sisyphus 'The Gods had condemned Sisyphus to ceaselessly rolling a rock to the top of a mountain, whence the stone would fall back on its own weight. They had thought with some reason that there was no more dreadful punishment than futile and hopeless labour.' Albert Camus- The Myth of Sisyphus By observing and illustrating assiduous daily gestures and events our absurd hero is revealed: this protagonist, be it
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Ross, Karen C. "“Awake:” An Animated Exploration of Self-Discovery Through Mindfulness." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1471826821.

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Johansson, Ida. "NOT ON THE FABRIC BUT IN THE FABRIC : hardanger embroidery, animation and the grid." Thesis, Konstfack, Textil, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5574.

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This paper describes my work with a historical craft and my attempt to find new ways to look at it, work with it and present it. I use the embroidery technique Hardangersaum which is all white, and where selected threads of the woven fabric grid are removed while others are wrapped and embellished. The artistic research leans heavily on the traditional craft but tries to isolate it from its historical baggage. I turn my focus to the grid of the fabric and I present some viewpoints from Rosalind Krauss and Hannah B. Higgins. I describe questions of scale and presentation that have emerged and s
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Rejniak, Gabrielle. "Improving Student Learning in Undergraduate Mathematics." Master's thesis, University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5455.

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The goal of this study was to investigate ways of improving student learning, par- ticularly conceptual understanding, in undergraduate mathematics courses. This study focused on two areas: course design and animation. The methods of study were the following: Assessing the improvement of student conceptual understanding as a result of team project-based learning, individual inquiry-based learning and the modi ed empo- rium model; and Assessing the impact of animated videos on student learning with the emphasis on concepts. For the first part of our study (impact of course design on
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Osuchowski, Wojciech. "Plakat tradycyjny i interaktywny a partycypacja w sztuce." Doctoral thesis, Katowice: Uniwersytet Śląski, 2017. http://hdl.handle.net/20.500.12128/5842.

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The poster evolves while being a manifestation of pluralism in art. In the process of change, it is not difficult to see the multitude of direction to which it is subject. Those directions concern visual trends. At the same time, grows the number of works, which draw inspiration, or are being a continuation of many directions and schools. Some still follow the trend of modernism, some of which we would generally define as postmodern posters. The evolution is not only limited to formal differences in visual but also in the media used. The poster is a great example of breaking down barriers
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Norris, Van. "'Drawing comic traditions' : British television animation from 1997 to 2010." Thesis, University of Portsmouth, 2012. https://researchportal.port.ac.uk/portal/en/theses/drawing-comic-traditions(f3e59083-7442-4c7a-8ae6-f323fcc08fb1).html.

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This thesis examines the shifts within mainstream British television animation between 1997 and 2010 and it discusses how British animation’s close relationship with live-action television comedy reveals a map of contemporary attitudes and tastes. The British animated texts in this period reacted to their shifting industrial and broadcasting landscape. The historical moment of the late 1990s was determined by the successes of the American animated sitcom The Simpsons, which profoundly affected the way British practitioners conceived of the medium’s capabilities within a mainstream television e
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Wetterbrandt, Oskar. "Förmedling av känslor genom animation på simplistisk modell : En studie med avsikt att utöka användningsområden för traditionell lära inom animation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13603.

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Denna studie undersöker ifall det är möjligt att illustrera känslor genom animation på en simplistisk modell, i detta fallet en kub. Animationerna som genomförs baseras i Disneys animationsprinciper samt Labans rörelseteori, två olika teorier angående hur högkvalitativ animation kan skapas och analyseras. Två animationer skapades, en som är tänkt att illustrera sorg och en som är tänkt att illustrera glädje. Dessa animationer tillsammans med en kort enkät nådde 84 respondenter och fick väntat resultat. Majoriteten av respondenterna läste in känslor i animationerna, men ett par av respondentern
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Camacho, Camacho Veronica. "Les images de synthèse tridimensionnelles animées : entre tradition et innovation artistique." Paris 8, 2004. http://www.theses.fr/2004PA082397.

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La synthèse d’images tridimensionnelles animées est une technique complexe et ambiguë recourant à d’innombrables modèles de simulation numérique. De par leur vocation technique ces images sont capables de simuler la quasi-totalité des techniques artistiques traditionnelles, tout en les améliorant, et beaucoup de réalisateurs les ont utilisés dans ce sens. Mais ces mêmes techniques de simulation sont aussi, en même temps, susceptibles de proposer aux artistes des moyens nouveaux capables de changer les conditions de la création artistique et de favoriser l’innovation. L’hypothèse de cette reche
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Tillesen, Brian. "Fairy Forts and the Banshee in Modern Coastal Sligo, Ireland: An Ethnography of Local Beliefs and Interpretations of These Traditions." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3097.

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This thesis examines issues of cultural identity and modernity, and the anthropology of spirituality and sacred sites by conducting ethnographic research on fairy beliefs in contemporary Ireland. Irish folk belief has traditionally identified a spirit world intertwined with our own which is inhabited by spirits, often collectively referred to as fairies. Belief in these spirits was once widespread. My research sought to determine the prevalence of these traditional beliefs among modern Irish people within my research area, as well as differences in belief across variables including age, gender
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Ma, Li-Jui, and 馬立瑞. "Traditional Greasepaint Technique in Art of Animation Practical Application." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/03139429103351920458.

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碩士<br>中國文化大學<br>美術學系<br>103<br>The development of ACG culture in Taiwan has been thrived in recent years. With deep interest in ACG culture, the author analyzes the original motives of his own creations from the experiences of painting and ACG after establishing the research motivation and research methods. Moreover, the author studies the processes of ACG industry related developments. The author also discovers the his own suitable painting method for this research from the industry development study and describes the aspects of himself that are influenced by ACG culture from several areas.
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JAN, Chiou SHR, and 邱士展. "“Mr. Wheels on Country Road” the Traditional Features of Taiwan in Computer Animation Art." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/80680509992794835127.

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碩士<br>國立臺灣藝術大學<br>多媒體動畫藝術學系<br>97<br>Culture is the most valuable assets to a country , and the unique rural culture to Taiwan is also the growth common memories for many Taiwanese ; there have been many art subjects of Taiwan rural culture and works whether in music,drama, film, literature, sculpture and some other artistic forms. And the property of animation is different from the other medias, if we can make use of animation to performance, not only can show the past face in memories of Taiwan; but also more accessible and no language barrier for promoting the cultural characteristics of T
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sharn, Chang-po, and 張柏祥. "Near Heaven Integrated visual significance of traditional hand drawing and computer image process in animation." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/76068316654623385214.

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碩士<br>臺南藝術學院<br>音像動畫研究所<br>89<br>Abstract In the traditional cel animation industry, the extensive manpower with skilled hand drawing technique is the major force behind the animation production. By applying personal experiences and skills in cel animation assisted with the latest 3D computer graphic technology helps add various visual elements and formats in presenting animated images. This paper is based on the thesis project "Near Heaven." The production is combined with technique and procedure from traditional ce
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Yang, Yu-Chih, and 楊育智. "The application of puppet animation creating and relative traditional handicrafts – a short film “head- hunting award”." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/fk4euc.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>104<br>This study will present the record of the process with an individual’s learning and creating of animation. The different cultures have different artful natures. The works not only display the creator’s experience in a personal culture and also leave a tiny mark in the life. Through the creation, the writer expects to experience all the corners of surrounding, a unique culture and living. The shot medium of stop-motion animation will be multiple. The short film “head-hunting award” will be produced by applying the puppet made with chien-nien (ceramics c
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謝長臻. "The study and creation of anti-traditional folktale by 2D animation - Take the Thief Chi legend as an example." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/76fukg.

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碩士<br>國立臺灣師範大學<br>設計研究所<br>97<br>With the highly developing of computer technology and innovation day by day and advance of animation technology, 3D animation films have become a fad in whole world in recent years; thus, lots of animation companies follow this trend and 2D animation decreases gradually. However, researcher believes that 2D animation has more perceptual lines which 3D animation can't behave. This study combines Chinese ink technique and traditional animation technology to create a short animation. This creation takes traditional folktale, a household story- “the Thief Chi lege
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Li, Shu-Hung, and 黎書宏. "Creation Description of Traditional Hakka 3D Computer Animation “Bombing The Dragon” and Research of Applications on Dynamic Simulation of cloth in Maya nCloth System." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/72fppv.

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碩士<br>國立臺中科技大學<br>多媒體設計系碩士班<br>103<br>“Bombing The Dragon” is a traditional Hakka festival, also is one of the most important Hakka events of the year. Dragon is a mythological animal that can brings lucky and auspicious future, people developing the “dragon dance” from the dragon totem and wish it can brings the wellbeing back to the people. We wish to spread the beauty of Hakka traditional by 3D animation, use Maya nCloth to simulate the movement of the dragon, make it more vivid and real. Hakka is the national cultural treasure of Taiwan, compare with the strong culture – Hokkien; it is not
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Ramos, Luís António Gomes Tarrafa. "Production of 3D animated short films in Unity 5 : can game engines replace the traditional methods?" Master's thesis, 2017. http://hdl.handle.net/10400.14/22820.

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In 3D animation cinema, the elements of a scene are created by artists using computer software. To generate the final result, there must be a conversion (rendering) of the threedimensional models to two-dimensional images (frames) that will later be joined together and edited into a video format. 3D animation films have traditionally been rendered using pre-rendering engines, a time consuming and expensive process that usually requires the use of multiple computers rendering at the same time (render farms), renders which may need to be repeated if the results are not ideal. Videogames,
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VAŇKOVÁ, Karolína. "Reflexe krize autority z hlediska filosofie výchovy." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-54646.

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The thesis analyzes the crisis of authority in education. The first part deals with an analysis of the contemporary concept of authority; the definition of dimensions, legitimacy, power, bureaucracy, charisma, obedience to authority, authoritarianism, and the definition of the crisis of authority in society. The second part evaluates the knowledge, defines crisis of authority in education, analyses the roots of this crisis, and offers a solution. The final part deals with the definition of animation as a third dimension of education and defines its potential benefits in the issue of crisis of
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Choi, byng-uk, and 崔炳旭. "Fermented dish‧Eroticism-Animating Korean traditional food-Kimchi, An interpretation of women’s sexual and emotional suppression." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/30247195440914490584.

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碩士<br>實踐大學<br>時尚與媒體設計研究所<br>97<br>The main purpose of this creative study is to interpret the inside intention and the culture by Korean traditional fermented dish- Kimchi. The risen time of Kimchi was in the “Joseon” dynasty(1392-1910) which was be the historical background chosen by creator for this animation. In Korea, the work of making Kimchi almost belongs to Korean women, therefore, creator intends to represent how do Korean women release their suppressed emotion and eroticism by the process of making Kimchi. Diet of a country shows its distinctive national features, values and social
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Filipe, Isabel Maria da Silva Esteves. "Projeto Saboreia a tua Terra : estudo pós-facto de uma investigação-ação." Master's thesis, 2018. http://hdl.handle.net/10400.2/7898.

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O presente estudo de investigação que aqui é apresentado leva-nos à descoberta e conhecimento do Património Cultural do concelho de Mafra. A problemática e objeto de estudo da pesquisa centram-se na compreensão da razão do Património Cultural do concelho de Mafra não ser mais conhecido, ou pelo menos não ser do interesse da comunidade, após a realização do projeto “Saboreia a tua Terra” em 2010. Por conseguinte o estudo debruça-se na interpretação de que forma o projeto criou impacto e despoletou interesses na comunidade do concelho de Mafra, nomeadamente no Agrupamento de Escolas de Mafra (AE
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