Journal articles on the topic 'Traditional animation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Traditional animation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Tao, Yijun, and Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example." Tobacco Regulatory Science 7, no. 5 (2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.
Full textLi, Chenmei. "Influence of Hayao Miyazaki’s Animation on the Cross-Cultural Spread of Japanese Traditional Culture under the Background of 5G and Wireless Communication." Wireless Communications and Mobile Computing 2021 (October 11, 2021): 1–5. http://dx.doi.org/10.1155/2021/1640983.
Full textZhang, Xiao, Jinhua Xu, and Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model." Mobile Information Systems 2022 (August 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Full textMultimäki, Salla, Andreas Hall, and Paula Ahonen-Rainio. "Comparison of Temporally Classified and Unclassified Map Animations." Cartographic Perspectives, no. 82 (April 29, 2016): 5–14. http://dx.doi.org/10.14714/cp82.1296.
Full textDu, Min, Bozhang Shao, and Caixia Liu. "Application of Traditional Elements in Film and Television Animation Driven by Artificial Intelligence." International Journal of Ambient Computing and Intelligence 15, no. 1 (2024): 1–17. http://dx.doi.org/10.4018/ijaci.356381.
Full textZhao, Yiming, and Dongfang Zheng. "Traditional Chinese Mythology in Animation Art." Highlights in Art and Design 3, no. 3 (2023): 61–63. http://dx.doi.org/10.54097/hiaad.v3i3.11220.
Full textChen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system." Animation Practice, Process & Production 8, no. 1 (2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Full textHutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman, and Jo Wood. "To Animate or Not to Animate, that is the Question." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.
Full textR., Pranava Kumar, and Karna Maharajan K. "METAMORPHOSIS OF ANIMATION: COMPUTER AIDED OVER TRADITIONAL MODES OF ANIMATION." International Journal of Engineering Research and Modern Education ( 1, no. 2 (2016): 127–36. https://doi.org/10.5281/zenodo.160940.
Full textJia, Shiyang, Stephanie Wang, Tzu-Mao Li, and Albert Chern. "Physical Cyclic Animations." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 3 (2023): 1–18. http://dx.doi.org/10.1145/3606938.
Full textLi, Xiangyi, and Soong Hyun Kim. "A Study on Character Development Strategy for 3D Animation Using Chinese Mythology IP : Focusing on the Animation <Ne Zha: Birth of the Demon Child>(2019)." Institute of Art & Design Research 27, no. 1 (2024): 145–54. http://dx.doi.org/10.59386/jadr.2024.27.1.145.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Full textShan, Qiaojuan, Yusrita Binti Mohd Yusoff, and Ariffin Bin Abdul Mutalib. "A comparative study of interactive animation and traditional animation." Journal of Computing and Electronic Information Management 12, no. 1 (2024): 1–11. http://dx.doi.org/10.54097/mubvx0s0vl.
Full textAroisi, Nawawel Sakti, and Rendya Adi Kurniawan. "Metode Desain Karakter Aaron Blaise dengan Penerapan Antropomorfisme dalam Animasi Lakontara sebagai Upaya Pelestarian Ketoprak." CITRAWIRA : Journal of Advertising and Visual Communication 4, no. 1 (2023): 63–78. http://dx.doi.org/10.33153/citrawira.v4i1.5093.
Full textPurwaningsih, Dominika Anggraeni. "PUPPET MOVEMENTS IN STRUCTURE-SPECIFIC TRADITIONAL PAPER CUT OUT ANIMATION PRODUCTION." Ultimart: Jurnal Komunikasi Visual 13, no. 2 (2020): 61–68. http://dx.doi.org/10.31937/ultimart.v13i2.1821.
Full textZhang, Chengwen, and Suebsiri Saelee. "Classic Ink Animation 1960-1988: Chinese traditional Aesthetics, Animation Design and Educational Function." International Journal of Education and Literacy Studies 12, no. 4 (2024): 235–43. https://doi.org/10.7575/aiac.ijels.v.12n.4p.235.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textTang, Jun, and Yu Lin Zeng. "Intelligent Traditional Chinese Hairstyle System in Computer Animation." Applied Mechanics and Materials 530-531 (February 2014): 915–18. http://dx.doi.org/10.4028/www.scientific.net/amm.530-531.915.
Full textElling, Jan Mathis, and Hein De Vries. "Influence of Animation- Versus Text-Based Delivery of a Web-Based Computer-Tailored Smoking Cessation Intervention on User Perceptions." European Journal of Health Communication 2, no. 3 (2021): 1–23. http://dx.doi.org/10.47368/ejhc.2021.301.
Full textTang, Shirui. "Multidimensional Observation of the Development of Chinese Animation Works and the Spiritual Resonance of Youth." Journal of Education, Humanities and Social Sciences 13 (May 11, 2023): 360–65. http://dx.doi.org/10.54097/ehss.v13i.8177.
Full textLiu, Yingjing. "Research on Computer Animation Action and Acceleration Technology based on Composition Editor." Journal of Physics: Conference Series 2023, no. 1 (2021): 012026. http://dx.doi.org/10.1088/1742-6596/2023/1/012026.
Full textKatsaridou, Maria Ilia, and Loukia Kostopoulou. "Introduction: Animation as semiosis and as meaning." Punctum. International Journal of Semiotics 10, no. 1 (2024): 5–12. https://doi.org/10.18680/hss.2024.0001.
Full textTang, Jun, and Yan Meng. "Research and Implementation of Intelligent Traditional Chinese Headdress System in Computer Animation." Applied Mechanics and Materials 519-520 (February 2014): 473–76. http://dx.doi.org/10.4028/www.scientific.net/amm.519-520.473.
Full textGreenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textGuangyuan Cao, Guangyuan Cao. "The Development Strategy of Nationalistic Derivatives in the Chinese Animated Film Industry." Northeast Asian Arts and Cultural Management Association 1, no. 1 (2024): 59–67. http://dx.doi.org/10.69887/jnaacm.2024.1.1.59.
Full textGao, Chaomeng. "Contemporary Chinese Animation Design as a Reinterpretation of Traditional Cultural Connotations Based on Shadow Puppet Theater." Культура и искусство, no. 9 (September 2024): 121–36. http://dx.doi.org/10.7256/2454-0625.2024.9.71442.
Full textLi, Xiaoxia, Chen Zhang, and Yonghui Wu. "Deconstruction of Immersive Animation Image Interaction Design under Virtual Reality Technology." Wireless Communications and Mobile Computing 2022 (August 13, 2022): 1–11. http://dx.doi.org/10.1155/2022/2104633.
Full textZhang, Rong. "Using artificial intelligence assistant technology to develop animation games on IoT." Computer Science and Information Systems, no. 00 (2023): 21. http://dx.doi.org/10.2298/csis220719021z.
Full textHou, Qunshan. "The Enlightenment and Influence of Chinese Painting on Animation Art." Journal of Education, Humanities and Social Sciences 46 (December 6, 2024): 117–23. https://doi.org/10.54097/ztj8s487.
Full textBudi, Hutomo Setia, I. Wayan Adnyana, I. Wayan Swandi, and I. Nyoman Suardina. "Presentation of Traditional Folktale Through 3-Dimensional Animation Film in Gromore Studio YouTube Channel, A Study Case." Nirmana 24, no. 1 (2024): 41–47. http://dx.doi.org/10.9744/nirmana.24.1.41-47.
Full textXu, Jia. "A Brief Analysis of Animation Ontology in the Context of Artificial Intelligence." Communications in Humanities Research 66, no. 1 (2025): 14–20. https://doi.org/10.54254/2753-7064/2025.22474.
Full textJianchao, Ren. "The influence of traditional culture on the role shaping of Chinese local film and television animation." OOO "Zhurnal "Voprosy Istorii" 2023, no. 8-2 (2023): 164–69. http://dx.doi.org/10.31166/voprosyistorii202308statyi36.
Full textHuang, Xinyi, Abdul Razak Mohaideen, and Ahmad Kamal Basyah Sallehuddin. "From Little Tadpoles Looking for Mama to the Fusion of Traditional Ink Art and Modern Animation Techniques." International Journal of Research and Innovation in Social Science IX, no. II (2025): 815–19. https://doi.org/10.47772/ijriss.2025.9020065.
Full textTan, Shuqing. "Animation Image Art Design Mode Using 3D Modeling Technology." Wireless Communications and Mobile Computing 2022 (March 3, 2022): 1–9. http://dx.doi.org/10.1155/2022/6577461.
Full textQin, Pei Yu, Li Guo, and Zhi Li Hu. "Physically Based Animation of Fluid Movement in a Periodic Domain." Applied Mechanics and Materials 373-375 (August 2013): 395–99. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.395.
Full textPeng, Baoyi. "Ancient for the Present: Analyzing Traditional Cultural Elements and Unique Modernity in Contemporary Animation Films." Highlights in Art and Design 3, no. 3 (2023): 32–37. http://dx.doi.org/10.54097/hiaad.v3i3.11184.
Full textFeng, Zhongqiang, and Yi Zhang. "The Teaching Mode Design and Effect Evaluation Method of Animation Course From the Perspective of Big Data." International Journal of Web-Based Learning and Teaching Technologies 19, no. 1 (2024): 1–20. http://dx.doi.org/10.4018/ijwltt.343522.
Full textRashid, Nida, Nadira Khanum, and Fazil Rahim Khan. "The Effect of Animation as a Teaching Tool on Students’ Learning – an Experimental Study." Media Literacy and Academic Research 7, no. 1 (2024): 129–44. http://dx.doi.org/10.34135/10.34135/mlar-24-01-07.
Full textXinyi, Huang, Abdul Razak Bin Haji Mohaideen, and Ahmad Kamal Basyah Sallehuddin. "The Application of Juxtaposition Arrangement in the Scene Design of the Chinese Animation "The Monkey King: Uproar in Heaven"." ISSRA Journal of Arts, Humanities, and Social Studies 3, no. 1 (2024): 37–42. https://doi.org/10.5281/zenodo.10693442.
Full textZhao, Chunyang. "Innovative Visual Expression in Contemporary Chinese Animated Films: A Case Study of White Snake." Lecture Notes in Education Psychology and Public Media 72, no. 1 (2024): 1–6. http://dx.doi.org/10.54254/2753-7048/72/2025nd0003.
Full textAlfatra, Febri Faizin, Mahendradewa Suminto, and Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”." Journal of Animation and Games Studies 5, no. 1 (2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.
Full textLimano, Ferric. "Barong Bali Performing Arts: A Study Case of Dance Motion Pattern." Humaniora 13, no. 1 (2022): 1–7. http://dx.doi.org/10.21512/humaniora.v13i1.7344.
Full textWang, Shuang, Jing Sui, and Xiaoshi Li. "Research on the design of animation design System based on visual communication." Advances in Engineering Technology Research 1, no. 3 (2023): 1031. http://dx.doi.org/10.56028/aetr.3.1.1031.
Full textWang, Chenyi. "Analysis of the Chinese-style elements in the Chinese animation “Five Elements of Misty Mountains”." Highlights in Art and Design 2, no. 2 (2023): 1–3. http://dx.doi.org/10.54097/hiaad.v2i2.6146.
Full textJia, Haoran. "The application and impact of artificial intelligence in the field of animation as well as the existing disadvantage." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 660–71. http://dx.doi.org/10.62051/xcknvf87.
Full textXinyi, Huang, Abdul Razak Bin Haji Mohaideen, and Ahmad Kamal Basyah Sallehuddin. "From Havoc in Heaven to Big Fish and Begonia: The Fusion of Tradition and Modernity in Chinese Animation." International Journal of Religion 5, no. 12 (2024): 1693–98. https://doi.org/10.61707/j7pyd786.
Full textXu, Yi. "“Ne Zha 2” Classical Chinese Aesthetics and Modern Visual Presentation of Character Design: Taking Traditional Patterns as an Entry Point." Journal of Management and Social Development 2, no. 1 (2025): 111–15. https://doi.org/10.62517/jmsd.202512118.
Full textSun, Hanqiu. "Hand interface in traditional modeling and animation tasks." Journal of Computer Science and Technology 11, no. 3 (1996): 286–95. http://dx.doi.org/10.1007/bf02943135.
Full textIwasa, Janet. "Crafting a career in molecular animation." Molecular Biology of the Cell 25, no. 19 (2014): 2891–93. http://dx.doi.org/10.1091/mbc.e14-01-0699.
Full textAlzahrani, Faisal Mousa. "Effectiveness of animation as a learning tool in applied medical sciences education: A comparative cross-sectional study among university students." Pakistan Journal of Medical Sciences 41, no. 4 (2025): 1116–20. https://doi.org/10.12669/pjms.41.4.11204.
Full text