Academic literature on the topic 'Game-based tools'
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Journal articles on the topic "Game-based tools"
Sahibgareeva, Gulnara Faritovna, Vlada Vladimirovna Kugurakova, and Eduard Sergeevich Bolshakov. "Game Balance Tools." Russian Digital Libraries Journal 26, no. 2 (2023): 225–51. https://doi.org/10.26907/1562-5419-2023-26-2-225-251.
Full textKim, Yoon Jeon, and Oleg Pavlov. "Game-based structural debriefing." Information and Learning Sciences 120, no. 9/10 (2019): 567–88. http://dx.doi.org/10.1108/ils-05-2019-0039.
Full textJennifer, D. Makalintal, and Nerrie E. Malaluan Dr. "GAME-BASED LEARNING ACTIVITIES IN TEACHING GRADE 7 SCIENCE." International Journal of Research - Granthaalayah 7, no. 5 (2019): 256–77. https://doi.org/10.5281/zenodo.3241249.
Full textEscueta, Julie Ann. "Game-Based Learning Towards Students' Performance in Technology and Livelihood Education." Psychology and Education: A Multidisciplinary Journal 22, no. 9 (2024): 1080–92. https://doi.org/10.5281/zenodo.13166885.
Full textDr., Nilesh B. Fal Dessai, B. Solanki Saish, B. Kajarekar Advait, and N. Prabhu Rakshit. "Game-Based Learning." International Journal of Innovative Science and Research Technology 7, no. 11 (2022): 121–24. https://doi.org/10.5281/zenodo.7465962.
Full textEdelmann-Nusser, A., A. Raschke, A. Bentz, S. Montenbruck, J. Edelmann-Nusser, and M. Lames. "Validation of Sensor-Based Game Analysis Tools in Tennis." International Journal of Computer Science in Sport 18, no. 2 (2019): 49–59. http://dx.doi.org/10.2478/ijcss-2019-0013.
Full textPatterson, Joshua M. "Repurposing Video Games as Discussion Tools." International Journal of Game-Based Learning 14, no. 1 (2024): 1–19. http://dx.doi.org/10.4018/ijgbl.349589.
Full textSánchez, Omar, María P. Revuelta, Adriana Gómez-Cabrera, and Luis A. Salazar. "Paper Planes for Teaching Construction Production Systems Based on Lean Tools: Continuous Improvement Cells and 5S." Buildings 13, no. 2 (2023): 558. http://dx.doi.org/10.3390/buildings13020558.
Full textKoller, Katharina, and Barbara Kieslinger. "Game on: exploring game-based tools for citizen engagement in climate research and policy." ARPHA Proceedings 6 (September 30, 2024): 235–39. https://doi.org/10.3897/ap.e126506.
Full textKulkarni, Radhika, Gauri Choudhari, Manasi Bhavik, Rishita Bura, and Vaibhavi Bhosale. "Gamifying Early Math Education: An Innovative AI Game for Children." Journal of Information Technology Education: Innovations in Practice 24 (2025): 014. https://doi.org/10.28945/5595.
Full textDissertations / Theses on the topic "Game-based tools"
Huang, Duzhi Sherwin. "Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16607/1/Sherwin_Huang_Thesis.pdf.
Full textHuang, Duzhi Sherwin. "Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16607/.
Full textLindberg, Jesper, and Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning." Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Full textHolz, Heiko [Verfasser]. "Design, Development, and Evaluation of Research Tools for Evidence-Based Learning : A Digital Game-Based Spelling Training for German Primary School Children / Heiko Holz." Tübingen : Universitätsbibliothek Tübingen, 2020. http://d-nb.info/1223451437/34.
Full textHamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.
Full textDe, Kock Elizabeth Catharina. "Game-based learning and library instruction." Diss., University of Pretoria, 2013. http://hdl.handle.net/2263/37275.
Full textCosta, Liliana Filipa Vale. "Game-based learning for active ageing: co-designing, developing and assessing a game-based tool." Doctoral thesis, Universidade de Aveiro, 2017. http://hdl.handle.net/10773/23250.
Full textNord, Anders. "Example Based Procedural Distribution Tool." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112106.
Full textPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development." Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Full textMposula, Ntombifikile Fortunate. "Gamification as a tool for developing critical thinking among ICT students at a tertiary institution in South Africa." Thesis, Cape Peninsula University of Technology, 2019. http://hdl.handle.net/20.500.11838/3020.
Full textBooks on the topic "Game-based tools"
B, Graen George, and Graen Joni A, eds. Predator's game-changing designs: Research-based tools. Information Age Pub., 2009.
Find full textB, Graen George, and Graen Joni A, eds. Predator's game-changing designs: Research-based tools. Information Age Pub., 2009.
Find full textB, Graen George, and Graen Joni A, eds. Predator's game-changing designs: Research-based tools. Information Age Pub., 2009.
Find full textGraen, George B., and Joan A. Graen. Predator's Game-Changing Designs: Research-Based Tools. Information Age Publishing, Incorporated, 2009.
Find full textBree, Jeroen Van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan, 2013.
Find full textBree, Jeroen van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan Limited, 2013.
Find full textBree, Jeroen van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan Limited, 2013.
Find full textGame based organization design: New tools for complex organizational systems. Palgrave Macmillan, 2014.
Find full textWriterly Play: Transform Your Teaching with Game-Based Strategies and Tools. Writerly Play, 2015.
Find full textDalton, Bruno. Prayer Journal Eat Sleep Shutout Repeat Graphic Funny Sport Game GifQuote Graphic: Christian Planner, Bible Study Tools,for Women, Daily Prayer Journal, Faith Based Gifts. Independently Published, 2021.
Find full textBook chapters on the topic "Game-based tools"
Kellinger, Janna. "Repurposing Tech Tools for Game-Based Learning." In Smart Pedagogy of Game-based Learning. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_3.
Full textVeloso, Ana Isabel, and Liliana Vale Costa. "Designing Game-based Tools for Active Ageing." In Game-playing for active ageing and healthy lifestyles. River Publishers, 2022. http://dx.doi.org/10.1201/9781003338246-3.
Full textBaier, Christel, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, and Julian Siber. "Causality-Based Game Solving." In Computer Aided Verification. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81685-8_42.
Full textMańdziuk, Jacek. "Basic AI Methods and Tools." In Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11678-0_3.
Full textWeber, Susanne, Mona Off, Tobias Hackenberg, Matthias Schumann, and Frank Achtenhagen. "Serious Games as Assessment Tools: Visualizing Sustainable Creative Competence in the Field of Retail." In Game-based Learning Across the Disciplines. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_6.
Full textDreimane, Santa. "Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation." In Smart Pedagogy of Game-based Learning. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_10.
Full textAngilica, Denise, Giovambattista Ianni, and Francesco Pacenza. "Tight Integration of Rule-Based Tools in Game Development." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-35166-3_1.
Full textNikolić, Danilo, Dušanka Dakić, Aleksandra Kolak, Dajana Narandžić, and Anja Janković. "Integration of Game-Based Software Tools into Higher Education." In Proceedings on 18th International Conference on Industrial Systems – IS’20. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-97947-8_8.
Full textCalimeri, Francesco, Stefano Germano, Giovambattista Ianni, Francesco Pacenza, Simona Perri, and Jessica Zangari. "Integrating Rule-Based AI Tools into Mainstream Game Development." In Rules and Reasoning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99906-7_23.
Full textXanthopoulos, Spyridon, and Stelios Xinogalos. "An Overview of Location-Based Game Authoring Tools for Education." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75175-7_21.
Full textConference papers on the topic "Game-based tools"
Mioto, Vinícius, and Fabio Petrillo. "A Mapping of Recording-based Game Test Automation Tools." In 2025 IEEE/ACM 9th International Workshop on Games and Software Engineering (GAS). IEEE, 2025. https://doi.org/10.1109/gas66647.2025.00006.
Full textJaruska, Ladislav, Zoltán Fehér, and Kinga Horváth. "FORMATIVE ASSESSMENT TOOLS FOR MATHEMATICAL TASKS BASED ON USING THE POLY-UNIVERSE GEOMETRIC SKILL DEVELOPMENT GAME." In 17th annual International Conference of Education, Research and Innovation. IATED, 2024. https://doi.org/10.21125/iceri.2024.1468.
Full textLiu, Chang, Zichun Gao, Zhenyu Liao, Yue Sun, and Xianglong Feng. "An Exploration of Human Pose Estimation Based Cheating Tools for FPS Video Game and its Defense Solution." In 2024 IEEE 26th International Workshop on Multimedia Signal Processing (MMSP). IEEE, 2024. http://dx.doi.org/10.1109/mmsp61759.2024.10743575.
Full textTalpur, Noureen, Norshakirah Aziz, Shazia Khatoon, Mohd Hafizul Afifi Abdullah, Shoaib-Ul-Hassan, and Abdullateef Oluwagbemiga Balogun. "The Gamification Effect of Simplifying Complex Mathematics and Statistics Concepts: A Case Study of Online Game-Based Quiz Tools." In 2024 International Conference on TVET Excellence & Development (ICTeD). IEEE, 2024. https://doi.org/10.1109/icted62334.2024.10844627.
Full text"Tangible Grammar: Prototyping Playful Physical Tools for Foreign Language Learning." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.061.
Full text"Evaluating GameScapes and SimApps as Effective Classroom Teaching Tools." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.151.
Full textSchuster, Sebastian, and Torben Weis. "Enforcing Game Rules in Untrusted P2P-based MMVEs." In 4th International ICST Conference on Simulation Tools and Techniques. ACM, 2011. http://dx.doi.org/10.4108/icst.simutools.2011.245550.
Full textYolken, Benjamin, and Nicholas Bambos. "Game Based Capacity Allocation for Utility Computing Environments." In 3rd International ICST Conference on Performance Evaluation Methodologies and Tools. ICST, 2008. http://dx.doi.org/10.4108/icst.valuetools2008.4415.
Full textCobos, Maximo, Miguel Arevalillo-Herráez, Esther De Ves, et al. "Game-based learning supported by audience response tools: game proposals and preliminary assessment." In Fourth International Conference on Higher Education Advances. Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.8044.
Full textFerrara, Emilio, Giacomo Fiumara, and Francesco Pagano. "Living city: a collaborative browser-based Massively Multiplayer Online Game." In 3rd International ICST Conference on Simulation Tools and Techniques. ICST, 2012. http://dx.doi.org/10.4108/icst.simutools2010.8730.
Full textReports on the topic "Game-based tools"
Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.
Full textEnnis, Linda. Game-Based Learning: An Instructional Tool. Iowa State University, 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textJohra, Hicham. GEENIE: A Video Game to Introduce Building Thermodynamics and Control of HVAC Systems. Department of the Built Environment, Aalborg University, 2025. https://doi.org/10.54337/aau.775965698.
Full textZeba, Mattia, Roberta Medda-Windischer, Andrea Carlà, and Alexandra Cosima Budabin. Civic Education as Preventive Measure and Inclusionary Practice. Glasgow Caledonian University, 2025. https://doi.org/10.59019/ddzh5n65.
Full textAlexander, Karin, Ludovico Alcorta, Cecília Robertson dos Santos, Cathy Shutt, and Alex Shankland. Succeeding in the Snakes and Ladders Game of Development in Mozambique: The Role of Collaborative Approaches. Institute of Development Studies, 2025. https://doi.org/10.19088/ids.2025.045.
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