Journal articles on the topic 'Game-based tools'
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Sahibgareeva, Gulnara Faritovna, Vlada Vladimirovna Kugurakova, and Eduard Sergeevich Bolshakov. "Game Balance Tools." Russian Digital Libraries Journal 26, no. 2 (2023): 225–51. https://doi.org/10.26907/1562-5419-2023-26-2-225-251.
Full textKim, Yoon Jeon, and Oleg Pavlov. "Game-based structural debriefing." Information and Learning Sciences 120, no. 9/10 (2019): 567–88. http://dx.doi.org/10.1108/ils-05-2019-0039.
Full textJennifer, D. Makalintal, and Nerrie E. Malaluan Dr. "GAME-BASED LEARNING ACTIVITIES IN TEACHING GRADE 7 SCIENCE." International Journal of Research - Granthaalayah 7, no. 5 (2019): 256–77. https://doi.org/10.5281/zenodo.3241249.
Full textEscueta, Julie Ann. "Game-Based Learning Towards Students' Performance in Technology and Livelihood Education." Psychology and Education: A Multidisciplinary Journal 22, no. 9 (2024): 1080–92. https://doi.org/10.5281/zenodo.13166885.
Full textDr., Nilesh B. Fal Dessai, B. Solanki Saish, B. Kajarekar Advait, and N. Prabhu Rakshit. "Game-Based Learning." International Journal of Innovative Science and Research Technology 7, no. 11 (2022): 121–24. https://doi.org/10.5281/zenodo.7465962.
Full textEdelmann-Nusser, A., A. Raschke, A. Bentz, S. Montenbruck, J. Edelmann-Nusser, and M. Lames. "Validation of Sensor-Based Game Analysis Tools in Tennis." International Journal of Computer Science in Sport 18, no. 2 (2019): 49–59. http://dx.doi.org/10.2478/ijcss-2019-0013.
Full textPatterson, Joshua M. "Repurposing Video Games as Discussion Tools." International Journal of Game-Based Learning 14, no. 1 (2024): 1–19. http://dx.doi.org/10.4018/ijgbl.349589.
Full textSánchez, Omar, María P. Revuelta, Adriana Gómez-Cabrera, and Luis A. Salazar. "Paper Planes for Teaching Construction Production Systems Based on Lean Tools: Continuous Improvement Cells and 5S." Buildings 13, no. 2 (2023): 558. http://dx.doi.org/10.3390/buildings13020558.
Full textKoller, Katharina, and Barbara Kieslinger. "Game on: exploring game-based tools for citizen engagement in climate research and policy." ARPHA Proceedings 6 (September 30, 2024): 235–39. https://doi.org/10.3897/ap.e126506.
Full textKulkarni, Radhika, Gauri Choudhari, Manasi Bhavik, Rishita Bura, and Vaibhavi Bhosale. "Gamifying Early Math Education: An Innovative AI Game for Children." Journal of Information Technology Education: Innovations in Practice 24 (2025): 014. https://doi.org/10.28945/5595.
Full textAulia Insani. "Pengaruh Model Project Based Learning dan Gaya Belajar terhadap Kemampuan Membuat Alat Permainan Edukatif untuk Anak Usia Dini pada Mahasiswa S-1 PG-PAUD Universitas PGRI Adi Buana Surabaya." AIJER: Algazali International Journal Of Educational Research 5, no. 1 (2022): 37–43. http://dx.doi.org/10.59638/aijer.v5i1.266.
Full textBudiyono, Agus, Linda Tri Antika, Arin Wildani, and Saiful Hadi. "PELATIHAN PEMBUATAN ALAT PERMAINAN EDUKATIF BERBASIS SAINS BAGI GURU PAUD." Jurnal Pengabdian Masyarakat MIPA dan Pendidikan MIPA 3, no. 1 (2019): 34–37. http://dx.doi.org/10.21831/jpmmp.v3i1.21237.
Full textAndayani, Zakirman, Alpin Herman Saputra, Suryo Prabowo, and Eri Irianto. "DEVELOPMENT OF TRADITIONAL GAME-BASED MATHEMATICAL TOOLS FOR ELEMENTARY SCHOOL STUDENTS." Indonesian Journal of Social Research (IJSR) 4, no. 3 (2022): 196–207. http://dx.doi.org/10.30997/ijsr.v4i3.242.
Full textWinterhagen, Michael, Munir Salman, Matthias Then, et al. "LTI-Connections Between Learning Management Systems and Gaming Platforms." Journal of Information Technology Research 13, no. 4 (2020): 47–62. http://dx.doi.org/10.4018/jitr.2020100104.
Full textTeranishi, Akiko, Minoru Nakayama, Theodor Wyeld, and Mohamad A. Eid. "Evaluation of online team-based game development using SNS tools." International Journal of Innovation and Learning 29, no. 2 (2021): 181. http://dx.doi.org/10.1504/ijil.2021.112995.
Full textWyeld, Theodor, Mohamad A. Eid, Minoru Nakayama, and Akiko Teranishi. "Evaluation of online team-based game development using SNS tools." International Journal of Innovation and Learning 29, no. 2 (2021): 181. http://dx.doi.org/10.1504/ijil.2021.10034245.
Full textAstini, Baik Nilawati, Gunawan Gunawan, and Ni Luh Putu Nina Sriwarthini Sriwarthini. "Analysis of Scientific Educational Game Tools Implementation for Early Childhood Students in West Nusa Tenggara." Jurnal Penelitian Pendidikan IPA 9, no. 1 (2023): 427–32. http://dx.doi.org/10.29303/jppipa.v9i1.2942.
Full textSolfema, Wahid Syafruddin, and Harun Pamungkas Alim. "Alat Permainan Edukatif (APE) Berbasis Bahan Lingkungan dalam Mengatasi Permasalahan Pembelajaran Pendidikan Anak Usia Dini." KOLOKIUM: Jurnal Pendidikan Luar Sekolah (PLS) 6, no. 2 (2018): 107–11. https://doi.org/10.5281/zenodo.1471716.
Full textSolfema, Solfema, Syafruddin Wahid, and Alim Harun Pamungkas. "Alat Permainan Edukatif (APE) Berbasis Bahan Lingkungan dalam Mengatasi Permasalahan Pembelajaran Pendidikan Anak Usia Dini." KOLOKIUM: Jurnal Pendidikan Luar Sekolah 6, no. 2 (2018): 107–11. http://dx.doi.org/10.24036/kolokium-pls.v6i2.12.
Full textPappas, Georgios, Joshua E. Siegel, Eva Kassens-Noor, Jacob Rutkowski, Konstantinos Politopoulos, and Antonis A. Zorpas. "Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions." Automation 3, no. 3 (2022): 315–36. http://dx.doi.org/10.3390/automation3030017.
Full textZhyhadlo, Olena Y. "APPLICATION OF DIGITAL GAME-BASED TOOLS FOR FORMATIVE ASSESSMENT AT FOREIGN LANGUAGE LESSONS." Information Technologies and Learning Tools 87, no. 1 (2022): 139–50. http://dx.doi.org/10.33407/itlt.v87i1.4703.
Full textMiettinen, Tuomas, Juho Salmi, Kunal Gupta, et al. "Applying Modelica Tools to System Dynamics Based Learning Games: Project Management Game." Modelling and Simulation in Engineering 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/8324914.
Full textTinterri, Andrea, Federica Pelizzari, Giordano Vignoli, Francesco Palladino, and Marilena Di Padova. "Towards AI-assisted Board Game-based Learning: Assessing LLMs in Game Personalisation." European Conference on Games Based Learning 18, no. 1 (2024): 1107–15. http://dx.doi.org/10.34190/ecgbl.18.1.3055.
Full textMoon, Jewoong, and Fengfeng Ke. "In-Game Actions to Promote Game-Based Math Learning Engagement." Journal of Educational Computing Research 58, no. 4 (2019): 863–85. http://dx.doi.org/10.1177/0735633119878611.
Full textbin Abd Rahman, Mohd Shukor, Alias Bin Deraman, and Haikal Haziem Bin Zul. "Enhancing Hajj Education through Interactive Multimedia Game-Based Learning." Information Management and Business Review 16, no. 4(S)I (2024): 35–42. https://doi.org/10.22610/imbr.v16i4(s)i.4274.
Full textHidayat, Yusuf, Ida Nurhayati, Siti Salamah, Mia Rosmiati, Ade Siti Fatimah, and Lestari Lestari. "Effect of the Educational Game Tools on Early Childhoods in the Kindergarten." Journal Corner of Education, Linguistics, and Literature 3, no. 2 (2023): 100–107. http://dx.doi.org/10.54012/jcell.v3i2.200.
Full textContreras-Espinosa, Ruth S., and Jose Luis Eguia-Gomez. "Game Jams as Valuable Tools for the Development of 21st-Century Skills." Sustainability 14, no. 4 (2022): 2246. http://dx.doi.org/10.3390/su14042246.
Full textGrier, Donovon, Suzanne F. Lindt, and Stacia C. Miller. "Formative Assessment with Game-based Technology." International Journal of Technology in Education and Science 5, no. 2 (2021): 193–202. http://dx.doi.org/10.46328/ijtes.97.
Full textKusmiyati, Kusmiyati, and Ni Nyoman Sarmi. "Environmentally Friendly Based Educative Game Development Training For Teachers Early Childhood Education Programs." Jurnal Karya Abdi 1, no. 02 (2020): 79–94. http://dx.doi.org/10.32520/karyaabdi.v1i02.1159.
Full textAdam, George, Christos Bouras, Vaggelis Kapoulas, and Andreas Papazois. "Building Community and Collaboration Applications for MMOGs." International Journal of Computer Games Technology 2012 (2012): 1–13. http://dx.doi.org/10.1155/2012/969785.
Full textFens, Tanja, Claudia M. Dantuma-Wering, and Katja Taxis. "The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education." Pharmacy 8, no. 4 (2020): 198. http://dx.doi.org/10.3390/pharmacy8040198.
Full textYepes Zuluaga, Sara Maria, and Margarita Pineda Arias. "Games and Arts as Tools for Developing Generic Skills in Engineering Students." International Journal of Engineering Pedagogy (iJEP) 14, no. 3 (2024): 36–52. http://dx.doi.org/10.3991/ijep.v14i3.46229.
Full textKrockow, Eva M., Masanori Takezawa, Briony D. Pulford, et al. "Commitment-enhancing tools in Centipede games: Evidencing European–Japanese differences in trust and cooperation." Judgment and Decision Making 13, no. 1 (2018): 61–72. http://dx.doi.org/10.1017/s1930297500008822.
Full textNur Kurnia, Indah Rani, Dwi Anggraini, and Hasnawati Hasnawati. "ANALISIS KEBUTUHAN PENGEMBANGAN PERANGKAT PEMBELAJARAN TEMATIK BERBASIS PERMAINAN IMEO KAMBING UNTUK MENGEMBANGKAN PENGETAHUAN MITIGASI BENCANA GEMPA BUMI SISWA SD NEGERI KABUPATEN KEPAHIANG." JURIDIKDAS: Jurnal Riset Pendidikan Dasar 5, no. 2 (2022): 176–85. http://dx.doi.org/10.33369/juridikdas.v5i2.15060.
Full textWeerasiri, Nongluk, and Pinanta Chatwattana. "The Community-Based Learning Model via Game Simulation to Promote Community Public Health Diagnosis Skills." Journal of Education and Learning 14, no. 3 (2025): 230. https://doi.org/10.5539/jel.v14n3p230.
Full textMedina-Merodio, Jose-Amelio, María Estriégana Valdehita Rosa, Plata Roberto Barchino, Rafael Robina-Ramirez, TORTOSA SALVADOR OTON, and António Teixeira. "Acquisition and Development of Basic Competences in Collaborative Environments Through Quiz-Based Game Applications." Electronics 13, no. 22 (2024): 1–23. https://doi.org/10.3390/electronics13224500.
Full textSuárez-Barón, Marco-Javier, Holman-Jair Rincón-Díaz, Carlos-Daniel González-Rodríguez, and Juan-Sebastián González-Sanabria. "Linja: A Mobile Application Based on Minimax Strategy and Game Theory." Revista Facultad de Ingeniería 31, no. 59 (2022): e14136. http://dx.doi.org/10.19053/01211129.v31.n59.2022.14136.
Full textJumani, Awais K., Mashooque A. Memon, and Muneer A. Kartio. "A Technique to Measure Students’ Mental Approach using Web and Game Based E-Learning Application." Annals of Emerging Technologies in Computing 2, no. 3 (2018): 19–26. http://dx.doi.org/10.33166/aetic.2018.03.003.
Full textSigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textKarabiyik, Umit, and Tugba Karabiyik. "A Game Theoretic Approach for Digital Forensic Tool Selection †." Mathematics 8, no. 5 (2020): 774. http://dx.doi.org/10.3390/math8050774.
Full textHumble, Niklas. "Play my thesis." International Conference on AI Research 4, no. 1 (2024): 165–74. https://doi.org/10.34190/icair.4.1.3130.
Full textOestreich, Julie H., and Jason W. Guy. "Game-Based Learning in Pharmacy Education." Pharmacy 10, no. 1 (2022): 11. http://dx.doi.org/10.3390/pharmacy10010011.
Full textPranata, Ogi Danika. "Physics education technology (PhET) as a game-based learning tool: A quasi-experimental study." Pedagogical Research 9, no. 4 (2024): em0221. http://dx.doi.org/10.29333/pr/15154.
Full textRahmah Dewi, Mamah. "Educative Game Tools Based On Environmental Materials In Over-coming Learning Problems Early Childhood Education Programs." Eduvest - Journal of Universal Studies 3, no. 1 (2023): 302–8. http://dx.doi.org/10.59188/eduvest.v3i1.740.
Full textStrååt, Björn, Fredrik Rutz, and Magnus Johansson. "Does Game Quality Reflect Heuristic Evaluation?" International Journal of Gaming and Computer-Mediated Simulations 6, no. 4 (2014): 45–58. http://dx.doi.org/10.4018/ijgcms.2014100104.
Full textAdvait, Maindalkar, Gharat Sarvesh, and Vinod Rathod Prof. "Learning Game Development Life Cycle through Project Based Approach." International Journal of Trend in Scientific Research and Development 2, no. 3 (2018): 1302–5. https://doi.org/10.31142/ijtsrd11314.
Full textda Silva, Marcelo Arêas R., and Geraldo Bonorino Xexéo. "Pegasus: A Simulation Tool to Support Design of Progression Games." International Journal of Computer Games Technology 2018 (December 2, 2018): 1–10. http://dx.doi.org/10.1155/2018/9341032.
Full textMakalintal, Jennifer D., and Dr Nerrie E. Malaluan. "GAME-BASED LEARNING ACTIVITIES IN TEACHING GRADE 7 SCIENCE." International Journal of Research -GRANTHAALAYAH 7, no. 5 (2019): 256–77. http://dx.doi.org/10.29121/granthaalayah.v7.i5.2019.845.
Full textZhou, Shenghan. "The Analysis of Generative Algorithms Applied In Games." Applied and Computational Engineering 157, no. 1 (2025): 154–59. https://doi.org/10.54254/2755-2721/2025.po24692.
Full textNormoyle, Aline, John Drake, Maxim Likhachev, and Alla Safonova. "Game-Based Data Capture for Player Metrics." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 1 (2021): 44–50. http://dx.doi.org/10.1609/aiide.v8i1.12508.
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