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1

B, Graen George, and Graen Joni A, eds. Predator's game-changing designs: Research-based tools. Information Age Pub., 2009.

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2

B, Graen George, and Graen Joni A, eds. Predator's game-changing designs: Research-based tools. Information Age Pub., 2009.

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3

B, Graen George, and Graen Joni A, eds. Predator's game-changing designs: Research-based tools. Information Age Pub., 2009.

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4

Graen, George B., and Joan A. Graen. Predator's Game-Changing Designs: Research-Based Tools. Information Age Publishing, Incorporated, 2009.

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5

Bree, Jeroen Van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan, 2013.

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6

Bree, Jeroen van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan Limited, 2013.

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7

Bree, Jeroen van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan Limited, 2013.

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8

Game based organization design: New tools for complex organizational systems. Palgrave Macmillan, 2014.

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9

Writerly Play: Transform Your Teaching with Game-Based Strategies and Tools. Writerly Play, 2015.

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10

Dalton, Bruno. Prayer Journal Eat Sleep Shutout Repeat Graphic Funny Sport Game GifQuote Graphic: Christian Planner, Bible Study Tools,for Women, Daily Prayer Journal, Faith Based Gifts. Independently Published, 2021.

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11

Miranda, Wilbur. Prayer Journal Eat Sleep Pray Gaming Repeat, Christian Video Game Novelty Nice: Christian Planner, Bible Study Tools,for Women, Daily Prayer Journal, Faith Based Gifts. Independently Published, 2021.

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Knapp, Jeremy. Prayer Journal Eat Sleep Gulag Repeat Gamer Gift Funny Video Game Gulag Good Pretty: Christian Planner, Bible Study Tools,for Women, Daily Prayer Journal, Faith Based Gifts. Independently Published, 2021.

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13

Sport and gender equality game plan: guidelines for gender-transformative sport policies and programmes. UNESCO, 2024. https://doi.org/10.54678/olbr4926.

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UNESCO's Sport and Gender Equality Game Plan has been developed within the framework of Fit for Life and with the support of UN Women and the Spotlight Initiative to end violence against women and girls. It aims to support decision-makers in government and sports organizations design and deliver evidence-based policies and programmes that advance sustainable, social transformations related to gender equality in and through sports. The Sport and Gender Equality Game Plan has been called for by practitioners, experts and representatives of the 110 countries participating in UNESCO’s 7th Global C
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14

Dohotaru, Matei, Marin Prisacaru, Ji Ho Shin, and Yasemin Palta. AI for Risk-Based Supervision: Another Nice to Have Tool or a Game-Changer. Washington, DC: World Bank, 2025. https://doi.org/10.1596/42874.

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15

Casas, Dianne de Las. Stories on Board! ABC-CLIO, LLC, 2010. http://dx.doi.org/10.5040/9798216019176.

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This unique learning tool lets students read and listen to a popular folktale, analyze the structure through story mapping, and create a board game based on their analysis. Ever-popular, board games can be an ideal teaching tool. In Stories on Board!: Creating Board Games from Favorite Tales, award-winning storyteller Dianne de Las Casas shows how it’s done, allowing students to create their own board games with a unique method that integrates learning and fun. With Stories on Board!, students read and listen to popular folktales, analyze the structure of the story through story mapping, and t
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16

Lesser, Andrew. Gamifying the Music Classroom. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780197696644.001.0001.

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Abstract Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. This book serves as an introduction to how digital games can be used in educational contexts for in-service and preservice school music teachers and shows how to successfully use digital games to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. Specific examples of over 40 digital games are included in lesson plan outlines that, along with connections to educational obj
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17

de Marchi, Scott, and Scott E. Page. Agent‐Based Modeling. Edited by Janet M. Box-Steffensmeier, Henry E. Brady, and David Collier. Oxford University Press, 2009. http://dx.doi.org/10.1093/oxfordhb/9780199286546.003.0004.

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This article provides a discussion on agent-based modeling. Two examples that show the ability of computational methods to extend game-theoretic results are presented. It then discusses modeling agents, modeling agent interactions, and system behaviour. In addition, it describes how agent-based models differ from and complement mathematical models and concludes with some suggestions for how one might best leverage the strengths of agent-based models to advance political science. Most mathematical analyses of game-theoretic models do not look into the stability and attainability of their equili
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18

Langabeer, James, and John Napiewocki. Competitive Business Strategy for Teaching Hospitals. Greenwood Publishing Group, Inc., 2000. http://dx.doi.org/10.5040/9798400629679.

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Without new ways to think and manage itself strategically, academic healthcare faces terminal deterioration. Heightened competition and changing dynamics have brought turbulence to teaching hospitals, and the main impact has been financial. Langabeer and Napiewocki give health care executives the tools and concepts of strategic management they need and ways to strengthen analytic skills, all based on up-to-date empirical research, cast in language they can grasp and relate to, and specially tailored to help teaching hospital administrators cope successfully with today’s marketplace challenges.
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19

Landow, Loren, and Chris Jarmon. All-Pro Performance Training. Human Kinetics, 2021. http://dx.doi.org/10.5040/9781718224964.

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Very few athletes are invited to a combine. Whether they are elite high school athletes vying for a college scholarship or standout college players looking to catch the eye of NFL scouts, only the best of the best get the chance to showcase their abilities in the unique environment of the combine, where a fraction of a second can make or break an athlete's dream to play at the next level. As strength and conditioning coach of the NFL’s Denver Broncos, Loren Landow trains some of the most finely tuned athletes in the world. Prior to joining the Broncos, he founded Landow Performance, a sports p
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20

Jacobs, Brittany R. Transforming Your Library into a Learning Playground. ABC-CLIO, LLC, 2017. http://dx.doi.org/10.5040/9798216027171.

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Public libraries must offer relevant, exciting, and stimulating learning centers that appeal to kids. This book is a step-by-step guide for creating affordable and effective educational programs for children and youth by focusing on one simple concept: play. With the standards of education rising every year and current technology making all types of information widely available to anyone with an Internet connection, libraries need to stay relevant by constantly evolving. One important way to strengthen a public library's identity as an irreplaceable resource is to make it an exciting and stimu
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21

Punske, Jeffrey, Nathan Sanders, and Amy V. Fountain, eds. Language Invention in Linguistics Pedagogy. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198829874.001.0001.

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This volume brings together multiple emerging strands of interest in language and linguistics. First is increasing attention on pedagogical scholarship in linguistics, signaled by the 2013 addition to the flagship journal Language of a series on Teaching Linguistics (see for example Sanders 2016) and by many recent panels and workshops on pedagogy at linguistics conferences around the world. Additionally, public outreach has gained greater prominence in the field, with linguists becoming more active and engaged with the public on social media and in podcasts. There has also been an increase in
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22

Cohn, Joseph, Dylan Schmorrow, and Denise Nicholson, eds. The PSI Handbook of Virtual Environments for Training and Education. Praeger, 2008. http://dx.doi.org/10.5040/9798216002468.

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The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments t
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23

Johansen, Bruce, and Adebowale Akande, eds. Nationalism: Past as Prologue. Nova Science Publishers, Inc., 2021. http://dx.doi.org/10.52305/aief3847.

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Nationalism: Past as Prologue began as a single volume being compiled by Ad Akande, a scholar from South Africa, who proposed it to me as co-author about two years ago. The original idea was to examine how the damaging roots of nationalism have been corroding political systems around the world, and creating dangerous obstacles for necessary international cooperation. Since I (Bruce E. Johansen) has written profusely about climate change (global warming, a.k.a. infrared forcing), I suggested a concerted effort in that direction. This is a worldwide existential threat that affects every living t
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