Dissertations / Theses on the topic 'Game-based tools'
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Huang, Duzhi Sherwin. "Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16607/1/Sherwin_Huang_Thesis.pdf.
Full textHuang, Duzhi Sherwin. "Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16607/.
Full textLindberg, Jesper, and Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning." Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Full textHolz, Heiko [Verfasser]. "Design, Development, and Evaluation of Research Tools for Evidence-Based Learning : A Digital Game-Based Spelling Training for German Primary School Children / Heiko Holz." Tübingen : Universitätsbibliothek Tübingen, 2020. http://d-nb.info/1223451437/34.
Full textHamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.
Full textDe, Kock Elizabeth Catharina. "Game-based learning and library instruction." Diss., University of Pretoria, 2013. http://hdl.handle.net/2263/37275.
Full textCosta, Liliana Filipa Vale. "Game-based learning for active ageing: co-designing, developing and assessing a game-based tool." Doctoral thesis, Universidade de Aveiro, 2017. http://hdl.handle.net/10773/23250.
Full textNord, Anders. "Example Based Procedural Distribution Tool." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112106.
Full textPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development." Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Full textMposula, Ntombifikile Fortunate. "Gamification as a tool for developing critical thinking among ICT students at a tertiary institution in South Africa." Thesis, Cape Peninsula University of Technology, 2019. http://hdl.handle.net/20.500.11838/3020.
Full textSimsek, Orhan. "Use of a Game-Based App as a Learning Tool for Students with Mathematics Learning Disabilities to Increase Fraction Knowledge/Skill." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6390.
Full textMachado, Nielsen Luiz Rechia. "RACIOCÍNIO BASEADO EM CASOS PARA GERENCIAMENTO COLABORATIVO DE RISCOS." Universidade Federal de Santa Maria, 2015. http://repositorio.ufsm.br/handle/1/5451.
Full textKao, Hao-Ting, and 郭豪廷. "The Development of Game-Based Teaching Material Generating Tools." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/90922736299911385030.
Full textWang, Chi-Wei, and 王啓維. "Designing a game-based framework of productivity tools based on procrastination theory." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/ms7daa.
Full textHo, Pei-Jie, and 何佩潔. "Developing Game-Based Learning Tools for an Elementary School Science Class on Electricity." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/e8txyh.
Full textScott, Tommi Jo Grace. "Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability." Thesis, 2011. http://hdl.handle.net/1969.1/ETD-TAMU-2011-08-10043.
Full textChi, Lou-Yi, and 錡洛誼. "The Effects of AR Learning Assistance Tools and Prior Knowledge on Junior High School Students’ Performance and Motivation toward Scratch Project-based Game Making Learning." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/4c44mh.
Full textLin, Kuo-Yang, and 林國揚. "Design a Game-Based English Learning Tool via Lyrics." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/10393510335012587185.
Full textWang, Chien-Chieh, and 王建傑. "Design of A Digital Game-Based Auditory Verbal Therapy Assistive Tool." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/9m3rf4.
Full textLin, Yi-Ru, and 林益如. "A study on game-based tool for learning three-dimensional space." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/3446rn.
Full textChou, Yu-Min, and 周育民. "Interactive Bomberman Game-Based Learning Tool for Programming Language–Take C Language as an Example." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/72365758029170648086.
Full textChen, Pin Hung, and 陳品宏. "The Design and Implementation of Visual Authoring Tool for Reusable Scenario Applied to Game-Based Courseware." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/53647764774464381662.
Full textDIANAWATI, ROSWINA, and ROSWINA DIANAWATI. "Development of C++-Based Digital Game as a Computer Science Learning Tool for Vocational High School Students." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/2u373s.
Full textHarisa, Ardiawan Bagus, and Ardiawan Bagus Harisa. "Pacing-based Procedural Dungeon Level Generation - A study on a level design tool for satisfying game designer's expectation." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/vmp7jk.
Full textYuen, Timothy Tung-Ming 1978. "Using a game template as a multimedia-based cognitive tool to facilitate novices' conceptual understanding of object-oriented programming." 2008. http://hdl.handle.net/2152/18358.
Full textChiang, Yi Ro, and 江沂洛. "Teaching with “Red Riding Hood” : How the Self-designed Game-based Learning Tool Improves Children’s Awareness of Sexual Harassment Prevention." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/06228502163744547059.
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