Academic literature on the topic 'MMORPG'
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Journal articles on the topic "MMORPG"
Samudera, Marvella, Elissa Dwi Lestari, and Florentina Kurniasari. "Analysis of the Effect of Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, Habit, and Flow on MMORPG’s Intention to Play." Environment-Behaviour Proceedings Journal 9, SI19 (2024): 67–72. http://dx.doi.org/10.21834/e-bpj.v9isi19.5770.
Full textKałuża, Maciej, and Ewa Golik. "Tarpkultūrinė komunikacija ir internetas: tarpkultūrinės komunikacijos vaidmuo interneto bendruomenėse." Informacijos mokslai 45 (January 1, 2008): 22–34. http://dx.doi.org/10.15388/im.2008.0.3390.
Full textYan, Wenjun, and Ken Nah. "A Study on the Application of Emotional Design in Smartphone MMORPGs and Impact on Player Immersion." Korea Institute of Design Research Society 9, no. 4 (2024): 11–32. https://doi.org/10.46248/kidrs.2024.4.11.
Full textMiftahuddin, Damar, and Noor Malihah. "Massive Multiplayer Online Role-Playing Games to Enrich Vocabulary to Foreign Language Learners: The Implementation." Journal of English Teaching and Learning Issues 5, no. 2 (2022): 81. http://dx.doi.org/10.21043/jetli.v5i2.17090.
Full textKozoriz, O. "Influence of MMORPG on modern culture: historiographical aspect." Culture of Ukraine, no. 88 (March 20, 2025): 26–37. https://doi.org/10.31516/2410-5325.088.03.
Full textChen, Chun Chih, and Han Yu Lin. "Identifying the Attractive Attributes of the Massively Multiplayer Online Role-Playing Game Designs." Applied Mechanics and Materials 236-237 (November 2012): 1095–100. http://dx.doi.org/10.4028/www.scientific.net/amm.236-237.1095.
Full textRaghbir, Rino Shafierul Azizie Shahrir, Ng Lee Luan, and Chew Shin Yi. "Collaborative Discussion during MMORPG: How Game Features and Incidental Vocabulary Learning Influence ESL Learners’ Language Learning." International Journal of Learning, Teaching and Educational Research 24, no. 6 (2025): 971–92. https://doi.org/10.26803/ijlter.24.6.44.
Full textSuznjevic, Mirko, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, and José Ruiz-Mas. "Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games." International Journal of Computer Games Technology 2014 (2014): 1–17. http://dx.doi.org/10.1155/2014/602403.
Full textWijaya, Surya Agung, Abdul Asib, and Suparno Suparno. "Portraying Informal Digital Learning of English from Management, Beliefs, and Practices." Register Journal 14, no. 2 (2021): 157–84. http://dx.doi.org/10.18326/rgt.v14i2.157-184.
Full textHartshorne, Richard, Phillip J. VanFossen, and Adam Friedman. "MMORPG Roles, Civic Participation and Leadership Among Generation Y." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (2012): 55–67. http://dx.doi.org/10.4018/jgcms.2012010103.
Full textDissertations / Theses on the topic "MMORPG"
Pahlin, Daniel. "Problemlösande MMORPG-Design." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1421.
Full textLinhart, Pavel. "Obchodní modely MMORPG." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-72544.
Full textSchliemann, Erik. "Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.
Full textEsbjörnsson, Robert. "Hur skapar man longterm gameplay i MMORPG." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-97.
Full textSödertun, Markus, and Pontus Sjögren. "Sociala relations som skapas i Mmorpg-spel." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18101.
Full textWahlbäck, Emmy. "Online Roleplaying : Collaborative storytelling in an MMORPG." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5024.
Full textHeyde, Carla Junger. "Auto-realização de jogadores de Tibia : MMORPG." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2007. http://hdl.handle.net/10183/11382.
Full textÖstling, David, and Isak Sundström. "Spelares upplevelser av mörka designmönster i MMORPG spel." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300189.
Full textYao, Yifei. "Exploring the sense of immersion of MMORPG game design." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-7508.
Full textSutton, April G. "Avatar identification and its effects on MMORPG game play." Xavier University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344.
Full textBooks on the topic "MMORPG"
Schmidt, Friederike. Selbstbestimmung und Anerkennung Sexueller und Geschlechtlicher Vielfalt: Lebenswirklichkeiten, Forschungsergebnisse und Bildungsbausteine. Edited by Friederike Schmidt, Anne-Christin Schondelmayer, and Ute B. Schröder. Springer VS, 2014.
Find full textSchmidt, Friederike. Selbstbestimmung und Anerkennung sexueller und geschlechtlicher Vielfalt: Lebenswirklichkeiten, Forschungsergebnisse und Bildungsbausteine. Edited by Dr Friederike Schmidt, Jun.-Prof. Dr. Anne-Christin Schondelmayer, and Ute B. Schröder. Springer VS, 2014.
Find full textBook chapters on the topic "MMORPG"
Barton, Matt, and Shane Stacks. "The Rise of the MMORPG." In Dungeons and Desktops. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781351273404-20.
Full textKazmi, Mohd Faizi, Mohsin Ali Khan, and Zaw Ali Khan. "The Med Life - A Medical MMORPG." In Serious Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-70111-0_17.
Full textJianmin, Wang, Zheng Zibin, Peter Tam, and Liu Jianping. "Optimization Technique for Commercial Mobile MMORPG." In Entertainment for Education. Digital Techniques and Systems. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_4.
Full textLi, Jianwei, Hualei Wu, Xiaowen Li, and Shixi Chen. "Network Synchronization Mechanism Design Based on MMORPG." In AsiaSim 2012. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34390-2_1.
Full textSchatten, Markus, Bogdan Okreaša Đurić, Igor Tomičič, and Nikola Ivkovič. "Automated MMORPG Testing – An Agent-Based Approach." In Lecture Notes in Computer Science. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59930-4_38.
Full textScott, John, and Newton Lee. "World of Warcraft, a MMORPG with Expansions." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_354.
Full textKim, Hye-Young. "User-Oriented Load Balancing Scheme for MMORPG." In IT Convergence and Security 2012. Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-5860-5_61.
Full textScott, John, and Newton Lee. "World of Warcraft, A MMORPG with Expansions." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-08234-9_354-1.
Full textShui, Linlin, Guangzheng Fei, Guoyu Sun, and Chi Wa Leong. "Game Balance Principles in MMORPG with Pet System." In Learning by Playing. Game-based Education System Design and Development. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_17.
Full textNistor, Nicolae. "Quantitative Analysis of Newcomer Integration in MMORPG Communities." In State-of-the-Art and Future Directions of Smart Learning. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-287-868-7_15.
Full textConference papers on the topic "MMORPG"
Chen, Kuan-Ta, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen. "Identifying MMORPG bots." In the 2006 ACM SIGCHI international conference. ACM Press, 2006. http://dx.doi.org/10.1145/1178823.1178829.
Full textQi, Yang. "Asura MMORPG online trailer." In ACM SIGGRAPH 2014 Computer Animation Festival. ACM Press, 2014. http://dx.doi.org/10.1145/2633956.2633984.
Full textAssiotis, Marios, and Velin Tzanov. "A distributed architecture for MMORPG." In 5th ACM SIGCOMM workshop. ACM Press, 2006. http://dx.doi.org/10.1145/1230040.1230067.
Full textBian Wu, Alf Inge Wang, and Yuanyuan Zhang. "Experiences from implementing an educational MMORPG." In 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2010). IEEE, 2010. http://dx.doi.org/10.1109/icegic.2010.5716896.
Full textLiu Pu and Guan Jiaqing. "Traditional design elements in Chinese MMORPG." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681835.
Full textVerhagen, Harko, and Magnus Johansson. "Demystifying guilds: MMORPG-playing and norms." In Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play, and Players. Digitial Games Research Association DiGRA, 2009. https://doi.org/10.26503/dl.v2009i1.448.
Full textSaqfalhett, Rawan. "THE EFFECT OF MMORPG ONLINE GAMES ON ENHANCING ENGLISH VOCABULARY ACQUISITION FOR EFL PLAYERS: CASE OF PALESTINIAN UNIVERSITY STUDENTS." In Modern approaches and new trends in teaching foreign languages. Alisher Navo'i Tashkent state university of Uzbek language and literature, 2024. http://dx.doi.org/10.52773/tsuull.conf.teach.foreign.lang.2024.8.5/skmp4544.
Full textSynnaeve, Gabriel, Pierre Bessière, Ali Mohammad-Djafari, Jean-François Bercher, and Pierre Bessiére. "Bayesian Modeling of a Human MMORPG Player." In BAYESIAN INFERENCE AND MAXIMUM ENTROPY METHODS IN SCIENCE AND ENGINEERING: Proceedings of the 30th International Workshop on Bayesian Inference and Maximum Entropy Methods in Science and Engineering. AIP, 2011. http://dx.doi.org/10.1063/1.3573658.
Full textTomicic, Igor, Petra Grd, and Markus Schatten. "Reverse Engineering of the MMORPG Client Protocol." In 2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2019. http://dx.doi.org/10.23919/mipro.2019.8756873.
Full textDiao, Ziqiang, Pengfei Zhao, Eike Schallehn, and Siba Mohammad. "Achieving Consistent Storage for Scalable MMORPG Environments." In the 19th International Database Engineering & Applications Symposium. ACM Press, 2014. http://dx.doi.org/10.1145/2790755.2790758.
Full textReports on the topic "MMORPG"
Johnson, Michael T. Multinational Maritime Operations (MMOPS) for Naval Doctrine Command. Defense Technical Information Center, 1995. http://dx.doi.org/10.21236/ada362370.
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